Forged Alliance Forever Forged Alliance Forever Forums 2011-09-01T16:47:35+02:00 /feed.php?f=11&t=21 2011-09-01T16:47:35+02:00 2011-09-01T16:47:35+02:00 /viewtopic.php?t=21&p=89#p89 <![CDATA[Re: Jester]]> Statistics: Posted by FunkOff — 01 Sep 2011, 16:47


]]>
2011-09-01T12:02:05+02:00 2011-09-01T12:02:05+02:00 /viewtopic.php?t=21&p=82#p82 <![CDATA[Re: Jester]]> , and let the jester vet rate the same . You think its so good, but, when a jester die by 1 int or 2, its like a punch in the face.

Statistics: Posted by Isen — 01 Sep 2011, 12:02


]]>
2011-08-31T23:47:29+02:00 2011-08-31T23:47:29+02:00 /viewtopic.php?t=21&p=70#p70 <![CDATA[Re: Jester]]>
I would strongly consider a vet nerf either like yo u described, or a nerf to the regen that vet gives. Alternatively, a fuel decrease (it's 5 minutes atm) to 4 minutes could work as well. This would limit the number of engineers a single jester could kill because a no-fuel jester is slower than engineers and is easy prey for T1 mobile AA.

Statistics: Posted by FunkOff — 31 Aug 2011, 23:47


]]>
2011-08-31T23:24:34+02:00 2011-08-31T23:24:34+02:00 /viewtopic.php?t=21&p=68#p68 <![CDATA[Jester]]>
A fast jester can't be stopped by land. If you have 1 int shooting the jester, but there's lot's of engies in your base, the jester will get hp from vet faster than the interceptor will shoot the jester.
Euhm i'm not sure to be clear here xD

Statistics: Posted by Lu_Xun_17 — 31 Aug 2011, 23:24


]]>