Statistics: Posted by Armmagedon — 24 Feb 2012, 17:00
Statistics: Posted by Batmansrueckkehr — 24 Feb 2012, 11:45
Statistics: Posted by Gunseng — 24 Feb 2012, 05:03
Statistics: Posted by Batmansrueckkehr — 23 Feb 2012, 09:49
Statistics: Posted by atomcrusader — 23 Feb 2012, 08:21
Batmansrueckkehr wrote:
i see it as funk and i think his 2. option is best. reduce speed and turn speed. so mantis etc. can catch up and have even a little more advantage in close combat cause of less turn speed of the auroas.
t2 sera hover vs auroas - you have to consider that going for t2 land also takes time and mass compared to the auroa spam. i think frigates and t1 hover arty do a better job.
Pavese wrote:
Not to mention that every T2 rush can be nearly hard countered with cheap as hell aeon-range upgrade and OC (just finaly delete OC pls) and bombers, espically UEF bombers, are pretty shit against moivng Units.
Auroras were always a pain. :erfing them now, i dunno. We could see how the lesser range more HP thing turns out. But keep in mind that Aeon has rather crappy T2 land with his overkill tank.
Dont touch PDs! This game becomes a fucking towerfest to easy (by that i mean every fucking game with T2 PDs in it) with T2 already, no need to make T1 PDs a more viable option other then holding chockes or as retreating option.
Statistics: Posted by Gunseng — 22 Feb 2012, 19:17
Statistics: Posted by Pavese — 22 Feb 2012, 12:26
Statistics: Posted by Batmansrueckkehr — 22 Feb 2012, 11:07
Statistics: Posted by pip — 22 Feb 2012, 08:26
thygrrr wrote:
I'd rather like to see T1 PD range increased by 5 or 6 so it mildly outranges T1 artillery, which would still own its ass but no longer hardcounter it at zero threat - giving the PD more than just the role of ACU scare.
The PD would then also own Auroras like it already owns other tanks.
Statistics: Posted by Gunseng — 22 Feb 2012, 02:16
Statistics: Posted by thygrrr — 22 Feb 2012, 00:52
Statistics: Posted by atomcrusader — 22 Feb 2012, 00:49
Statistics: Posted by uberge3k — 04 Sep 2011, 17:59