Forged Alliance Forever Forged Alliance Forever Forums 2012-06-03T18:21:03+02:00 /feed.php?f=11&t=1351 2012-06-03T18:21:03+02:00 2012-06-03T18:21:03+02:00 /viewtopic.php?t=1351&p=14351#p14351 <![CDATA[Re: Vanilla Sup Com VS FA Balance - Air Units]]>
However, this caused a trouble with transports, because low-health transports carrying high-health tanks would be immune to low-damageAA fire because the tanks would absorb all the damage. So no AA/flak does high damage, air unitswere given high health to compensate, mystery solved.

Statistics: Posted by FunkOff — 03 Jun 2012, 18:21


]]>
2012-06-03T18:09:33+02:00 2012-06-03T18:09:33+02:00 /viewtopic.php?t=1351&p=14348#p14348 <![CDATA[Vanilla Sup Com VS FA Balance - Air Units]]> http://supcomdb.com/unit_list/r3269/icons

The T2 gunships, for example, have more health than a T2 tank, something between 5 to 10 times what they previously had. The air scouts aren't much tougher, but everything else seems to be ridiculously so. I was under the impression that air units were more expensive and slower to build because they can hurt alot and can FLY.

Thoughts?

Statistics: Posted by gnatinator — 03 Jun 2012, 18:09


]]>