Forged Alliance Forever Forged Alliance Forever Forums 2012-08-20T00:06:01+02:00 /feed.php?f=11&t=1225 2012-08-20T00:06:01+02:00 2012-08-20T00:06:01+02:00 /viewtopic.php?t=1225&p=18287#p18287 <![CDATA[Re: T2 PD OP]]>
Ze_PilOt wrote:
The absolver may receive a slight range boost too (enough to be able to fire outside a ravager range).

Not sure if it was actually added, you can try 1319 (I think it's the balance mod right now) and try it out.

Statistics: Posted by Adraius — 20 Aug 2012, 00:06


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2012-08-19T23:30:53+02:00 2012-08-19T23:30:53+02:00 /viewtopic.php?t=1225&p=18284#p18284 <![CDATA[Re: T2 PD OP]]> Statistics: Posted by noobymcnoobcake — 19 Aug 2012, 23:30


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2012-08-11T00:18:27+02:00 2012-08-11T00:18:27+02:00 /viewtopic.php?t=1225&p=17498#p17498 <![CDATA[Re: T2 PD OP]]>

Statistics: Posted by Icy — 11 Aug 2012, 00:18


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2012-08-11T00:10:42+02:00 2012-08-11T00:10:42+02:00 /viewtopic.php?t=1225&p=17497#p17497 <![CDATA[Re: T2 PD OP]]> Statistics: Posted by Doompants — 11 Aug 2012, 00:10


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2012-08-11T00:01:38+02:00 2012-08-11T00:01:38+02:00 /viewtopic.php?t=1225&p=17496#p17496 <![CDATA[Re: T2 PD OP]]>
FunkOff wrote:
T2 PD are actually really well balanced and incredibly easy to kill with TMLs, MMLs, any form or artillery, air, or rushing.

The reason why lots of games are fire-base crawls and MMLs rarely see the light of day is because of shields. Shields have such high regen that the low damage of MMLs can't do much, particularly when overlapping.


Did anybody "this" this yet? Cuz I think this needs to be "This"ed.

Statistics: Posted by Doompants — 11 Aug 2012, 00:01


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2012-08-10T08:16:34+02:00 2012-08-10T08:16:34+02:00 /viewtopic.php?t=1225&p=17420#p17420 <![CDATA[Re: T2 PD OP]]> Statistics: Posted by Softly — 10 Aug 2012, 08:16


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2012-05-14T11:50:25+02:00 2012-05-14T11:50:25+02:00 /viewtopic.php?t=1225&p=13091#p13091 <![CDATA[Re: T2 PD OP]]>

Statistics: Posted by -_V_- — 14 May 2012, 11:50


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2012-05-14T11:13:41+02:00 2012-05-14T11:13:41+02:00 /viewtopic.php?t=1225&p=13084#p13084 <![CDATA[Re: T2 PD OP]]> There are also as many games that come down to forced Shootouts for WeaponUp with OC.

Actually i think the T2Up is indeed inferior to WeaponUp if its a map with two equal opponents and both commanders at the frontlines. The on with the WeaponUp will push the other one back without giving him the chance to build a firebase that can hold the enemy commander from advancing.

Statistics: Posted by Jace — 14 May 2012, 11:13


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2012-05-14T09:11:42+02:00 2012-05-14T09:11:42+02:00 /viewtopic.php?t=1225&p=13074#p13074 <![CDATA[Re: T2 PD OP]]>
FunkOff wrote:
T2 PD are actually really well balanced and incredibly easy to kill with TMLs, MMLs, any form or artillery, air, or rushing.

The reason why lots of games are fire-base crawls and MMLs rarely see the light of day is because of shields. Shields have such high regen that the low damage of MMLs can't do much, particularly when overlapping.

This.

Statistics: Posted by noobymcnoobcake — 14 May 2012, 09:11


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2012-05-14T05:45:16+02:00 2012-05-14T05:45:16+02:00 /viewtopic.php?t=1225&p=13066#p13066 <![CDATA[Re: T2 PD OP]]>
The reason why lots of games are fire-base crawls and MMLs rarely see the light of day is because of shields. Shields have such high regen that the low damage of MMLs can't do much, particularly when overlapping.

Statistics: Posted by FunkOff — 14 May 2012, 05:45


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2012-05-14T04:36:41+02:00 2012-05-14T04:36:41+02:00 /viewtopic.php?t=1225&p=13063#p13063 <![CDATA[T2 PD OP]]>
I use triads like there is no tomorrow. I used to use the gun upgrade much more, but find T2 engineering suite to be a much more effective upgrade on pretty much any map as the T2 PD just makes for such an effective weapon (with mid and late-game use).

It seems MANY games in FAF come down to t2 firebases or PD creep. Either mmls need to be buffed or T2 pds nerfed.

Thoughts?

Statistics: Posted by SJAndrew — 14 May 2012, 04:36


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