AdmiralZeech wrote:Although I havent investigated the problem in detail, I think the main reason why carpet bombing was removed originally was to implement physics-based bomb trajectories. This required the bomber to figure out what it could attack in front of it, which presumably was a little too hard in the current engine.
Personally, I think physics-based bomb trajectories are overrated and pointless. Did FAF fix the bug where bombers would consistently miss their targets sometimes?
Ideally I think bombers should be home-on-point like MMLs are. That's pretty much what the physics-based trajectory is "supposed" to be, only a little more reliable. IIRC home-on-point wasnt available vanilla supcom, so I had to make bombs fall straight down with a really low speed.
If I were going to do a carpet bombing mod for FA, I'd make the weapon range for bombers fairly small, and then set the bombs to home-on-point. Then fix up the multi-bombing bugs and balance the feature via the bomb reload speed & bomb damage.
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To me, it would be better if bombers were nerfed so that they aren't useful in bomber-first scenarios, and then given carpet bombing. Because carpet bombing is a mechanic that favours larger numbers of units, whereas currently multibombing bomber first favours small numbers of early units.
It would be cool to see T1 bombers that are viable because you can build 20 of them and devastate/damage a wide area, rather than being able to build 1 really quickly and kill engies/power in the early game. We don't actually have many weapons in SCFA that does large area damage, other than Cybran T3 arty, Salvation, and nukes.
It would also be cool to see stratbombers be good for things other than sniping.
Heh, and interesting to see what happens if the T4 Sera Experimental bomber gets this ability