Statistics: Posted by muzzl — 26 Apr 2012, 19:40
Statistics: Posted by Jace — 26 Apr 2012, 17:59
Jace wrote:Having to micro one or two Units later in the game isn't a problem.
Having the game decided by micro in the first two minutes IS a problem.
Statistics: Posted by AdmiralZeech — 26 Apr 2012, 17:55
Statistics: Posted by uberge3k — 26 Apr 2012, 16:52
Statistics: Posted by uberge3k — 26 Apr 2012, 16:51
So in your mind, is the an optimum opening for Scissors, paper, rock, or Chess? or Go. The mark of a good strategy game is it can have many different openings.
You can't apply your experience in Starcraft to FA.
Statistics: Posted by Yaotzin — 26 Apr 2012, 16:51
Statistics: Posted by Jace — 26 Apr 2012, 13:36
Jace wrote:
The bomberfirst destroys gameplay for people who don't want heavy micro. If you want to play the game while microing every unit on its own you should really change to Starcraft. There you get what you want.
Statistics: Posted by uberge3k — 26 Apr 2012, 13:31
Statistics: Posted by Jace — 26 Apr 2012, 13:24
Also the game coming down to one unit in the other guys main? That's not what FA is about. You will find that nobody here wants bomber first to be the only opening. Well maybe Uber, but if he did, he wouldn't say it aloud.
Statistics: Posted by Yaotzin — 26 Apr 2012, 12:34
-its imbalanced because like statet, even if everyone would go bomber first, the counter(Interceptors) costs more than the bomber.
-its imbalanced because before the change first air and second ground was possible, the same like first ground and second air was possible too. and except what some people might say, you saw both types openings and they were quite equal because the bomber, gunship, could do the same but didnt come so fast. because people had to care for more energy.
-its imbalanced because like statet, it puts the defender under quite a big pressure in microing, while the attacker can be relaxed
Statistics: Posted by Yaotzin — 26 Apr 2012, 08:36
Statistics: Posted by muzzl — 26 Apr 2012, 05:16
Anaryl wrote:uberge3k wrote:That's exactly what you argued against in the last thread regarding our test game. You can't have it both ways; therefore, the rest of your argument can be applied to yourself as well.
I'm not sure what you mean - Elaborate.
Anaryl wrote:
Ok retracted, I'll amend it to out of the ken of 95% of players.
Anaryl wrote:
Two, even three AA can't kill a bomber in one pass
Anaryl wrote:
which means you lose an engy
Anaryl wrote:
and as a value add, you get intel (so lets add on the mass cost of a T1 air scout)
Anaryl wrote:
and you've disrupted your opponents strategy meaning he has to focus on his macro, in addition micro'ing any raiders, or expanding engys.
Anaryl wrote:
You've never definitively demonstrated that mobile AA is cost effective.
Anaryl wrote:
You don't watch very many replays then. The loss of multiple pgens in the first couple of minutes is most definitely game ending.
Anaryl wrote:
<snip> Bombers are superior to LABs in every way shape and form.
Anaryl wrote:
Plenty of games are won with bomber first.
Anaryl wrote:
The profligacy of the tactic in the IMBA Cup further serves to underline the current state of play. I'm willing to bet again that it will be very prevalent in the upcoming selectionals/IMBA Cup II.
Anaryl wrote:
Two, maybe, but that's not equal to the mass cost of a bomber, 3 is, and 4 is what's required to put one to bed on a land map. On a map like Open waters/Red Rocks, you'll need even more.
Anaryl wrote:
1. I've already stated, all you need is one engy to get your value from your bomber. That takes only one pass. In the presence of AA, an experienced player won't give you the second pass, thus denying you the opportunity to counter the threat.
Anaryl wrote:
3. Far more than one pass? No it only needs two engys to make up it's mass cost (technically around 1.5 engineers)
Anaryl wrote:
Permit me to disagree. The only person who agrees with you entirely thinks that bombers should be buffed & has 4 games on FAF.
Statistics: Posted by uberge3k — 25 Apr 2012, 23:52
Statistics: Posted by Jace — 25 Apr 2012, 21:04
Statistics: Posted by uberge3k — 25 Apr 2012, 20:30