Forged Alliance Forever Forged Alliance Forever Forums 2011-09-06T07:29:26+02:00 /feed.php?f=11&t=10 2011-09-06T07:29:26+02:00 2011-09-06T07:29:26+02:00 /viewtopic.php?t=10&p=313#p313 <![CDATA[Re: T2 UEF/Cybran navy balance]]> Statistics: Posted by Gunseng — 06 Sep 2011, 07:29


]]>
2011-09-03T16:05:28+02:00 2011-09-03T16:05:28+02:00 /viewtopic.php?t=10&p=154#p154 <![CDATA[Re: T2 UEF/Cybran navy balance]]> We tested all Kinds of combos, conclusion was UEF was better, they kicked ass.

Also remember UEF destroyer can shoot backwards and cybran cant, Once cybran destroyer gets into battle vs UEF it cant run away.

Statistics: Posted by TAG_ROCK — 03 Sep 2011, 16:05


]]>
2011-09-01T00:15:27+02:00 2011-09-01T00:15:27+02:00 /viewtopic.php?t=10&p=80#p80 <![CDATA[Re: T2 UEF/Cybran navy balance]]>
lebensnebel wrote:
According to
http://88.191.143.136/faforever/unitsDB ... 01,URS0201
the aeon destr has lower dps if you only count the oblivion cannon. So in a straight up ranged fight it still has a disadvanted even if all shotts would hit.


This is note true. The shot does 1000 damage, making it very front-loaded. Cybran destroyer does much less damage and is not nearly as front-loaded. Remember, in 1 second, Aeeon destroyer does 1000 damage against cybran destroyer, which only does 250. That is 4x the DPS for short-duration engagements. This is not a small advantage.


Hm ok it has a bit higher hitpoints. If you manage to get into close range you're good too, because of the depth charge.


Yes, it has more damage when it gets close and is sturdier too. The aeon destroyer is very good when it hits. Increasing shot speed would make it very very powerful.

Statistics: Posted by FunkOff — 01 Sep 2011, 00:15


]]>
2011-09-01T00:11:52+02:00 2011-09-01T00:11:52+02:00 /viewtopic.php?t=10&p=78#p78 <![CDATA[Re: T2 UEF/Cybran navy balance]]> http://88.191.143.136/faforever/unitsDB ... 01,URS0201
the aeon destr has lower dps if you only count the oblivion cannon. So in a straight up ranged fight it still has a disadvanted even if all shotts would hit.
Hm ok it has a bit higher hitpoints. If you manage to get into close range you're good too, because of the depth charge. Still I don't see how a t2 aeon navy can beat a cloaked, kiting cybran navy.

Statistics: Posted by lebensnebel — 01 Sep 2011, 00:11


]]>
2011-08-31T23:52:03+02:00 2011-08-31T23:52:03+02:00 /viewtopic.php?t=10&p=71#p71 <![CDATA[Re: T2 UEF/Cybran navy balance]]>
Lu_Xun_17 wrote:
navy suggestions:

make T3 sonar more expensive, but with an omnisensor range, so it permits to see cybran navy.

speed shoot of T2 aeon destro


I concur with the first suggestion: Omni on T3 sonar (and one a seraphim unit... undecided which one).

About the second suggestion, although Aeon destroyers miss a lot, they would also be by-far the best if their shot speed was improved. I consider hover shields + strong T2 subs + T3 torpedo bomber to be sufficient to make up the difference of a crappy destroyer at present.

Statistics: Posted by FunkOff — 31 Aug 2011, 23:52


]]>
2011-08-31T23:24:09+02:00 2011-08-31T23:24:09+02:00 /viewtopic.php?t=10&p=67#p67 <![CDATA[Re: T2 UEF/Cybran navy balance]]> Statistics: Posted by lebensnebel — 31 Aug 2011, 23:24


]]>
2011-08-31T23:11:47+02:00 2011-08-31T23:11:47+02:00 /viewtopic.php?t=10&p=62#p62 <![CDATA[Re: T2 UEF/Cybran navy balance]]>
make T3 sonar more expensive, but with an omnisensor range, so it permits to see cybran navy.

speed shoot of T2 aeon destro

Statistics: Posted by Lu_Xun_17 — 31 Aug 2011, 23:11


]]>
2011-08-31T10:40:44+02:00 2011-08-31T10:40:44+02:00 /viewtopic.php?t=10&p=48#p48 <![CDATA[Re: T2 UEF/Cybran navy balance]]>
UEF Navy needs more care, but with that care can easily take out the cybran navy:
Torp boats at the front, right on the edge of the shields (so that the torps don't take out the shields)
Destroyers and cruisers behind it and the shield boats for that and you're in good standing.
However, Cybran navy with aeon shields and flakk is monstrous, but I'm not sure much can be done about that.

Statistics: Posted by Gowerly — 31 Aug 2011, 10:40


]]>
2011-08-30T21:02:18+02:00 2011-08-30T21:02:18+02:00 /viewtopic.php?t=10&p=46#p46 <![CDATA[Re: T2 UEF/Cybran navy balance]]> Statistics: Posted by LordVader — 30 Aug 2011, 21:02


]]>
2011-08-29T04:26:54+02:00 2011-08-29T04:26:54+02:00 /viewtopic.php?t=10&p=19#p19 <![CDATA[Re: T2 UEF/Cybran navy balance]]> torp boat vs t2 sub

i dont see that there is such a great problem.

Agree the range of uef destro is very much shorter, just gotta play different (which u already know ofc)

Statistics: Posted by -_V_- — 29 Aug 2011, 04:26


]]>
2011-08-29T02:56:31+02:00 2011-08-29T02:56:31+02:00 /viewtopic.php?t=10&p=18#p18 <![CDATA[Re: T2 UEF/Cybran navy balance]]> Statistics: Posted by FunkOff — 29 Aug 2011, 02:56


]]>
2011-08-29T02:55:21+02:00 2011-08-29T02:55:21+02:00 /viewtopic.php?t=10&p=17#p17 <![CDATA[Re: T2 UEF/Cybran navy balance]]> Statistics: Posted by FunkOff — 29 Aug 2011, 02:55


]]>
2011-08-28T22:58:54+02:00 2011-08-28T22:58:54+02:00 /viewtopic.php?t=10&p=16#p16 <![CDATA[T2 UEF/Cybran navy balance]]> 1,
t2 UEF Destroyer gets killed by a t2 submarine.
UEF destroyer: mass: 2250, energy: 15000, build time: 10000
t2 (cybran) sub: mass: 1100, energy: 8800, build time: 4400
so basically you get to make 2 subs from the cost of 1 uef destroyer even tho 1 sub kills a destroyer. On the other hand the UEF destroyers weapon is the strongest so if the torpedo damage is increased it`ll kill the other destoyers easier which again would be inbalanced. So what i`d suggest is lower wepon damage and increase torpedo damage. I know some people will say that it`s okay because they have shield boats, but it`s not... absolutley not. They have shield boats, because thier range is a lot smaller than other destroyers range. And comon a bloodie torpedo boat... totally usless in a naval fight against destroyers.

I have more things to add, but i`ll test it first then i`ll make another post

Statistics: Posted by LordVader — 28 Aug 2011, 22:58


]]>