Blodir's maps

Interesting mapping tools and mapping help.

Re: Blodir's maps

Postby lextoc » 06 Nov 2015, 17:17

Mad`Mozart wrote:I really want to see a version of Pelagial with a big enough middle island.
Imo would add a nice touch to the map :)

Seraphim Glaciers Green Version :lol:
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Re: Blodir's maps

Postby Mad`Mozart » 06 Nov 2015, 17:44

Isnt every navy map the same for you lextoc? :roll:
Last edited by Mad`Mozart on 06 Nov 2015, 17:45, edited 1 time in total.
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Re: Blodir's maps

Postby lextoc » 06 Nov 2015, 17:44

Mad`Mozart wrote:Isnt every navy map is the same for you lextoc? :roll:

Correct, they all suck :ugeek:
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Re: Blodir's maps

Postby Mad`Mozart » 06 Nov 2015, 17:46

You suck :ugeek:
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Re: Blodir's maps

Postby Morax » 06 Nov 2015, 18:11

Make something with varied terrain that impacts unit / army movement like Niflheim or Regor VI, please!

Also, the mountain expansion in Regor VI is probably the best game-play dynamic on a map to date.
Maps are important for FAF!

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Re: Blodir's maps

Postby Blodir » 03 Feb 2016, 18:56

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Re: Blodir's maps

Postby Blodir » 11 May 2018, 04:34

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Re: Blodir's maps

Postby Franck83 » 17 May 2018, 22:56

Blodir wrote:Image


Nice color balance and atmosphere (rainy, foggy). And nice cliffs !
Alliance of Heroes Mod is out ! Try it ! It's in the Mod Vault !
Advanced Veterancy, insta and overtime AOE cooperative powers, Armor and Weapon upgrades, AI support...
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Re: Blodir's maps

Postby Morax » 17 May 2018, 23:50

I like how it's set up so mantis can run around a different mountain if Aurora are lurking.
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