Detecting a unit has been captured

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Detecting a unit has been captured

Postby EntropyWins » 15 Sep 2018, 13:57

In map lua script, is there a way to tell that a unit has been previously captured by looking at the unit object?

I know you can bind a capture callback to a unit. I'm asking about being able to tell if a capture happened in the past for a unit object that gets handed to your code.
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