The return of the tourney tab

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The return of the tourney tab

Postby Brutus5000 » 15 Jun 2018, 00:03

Hello everyone,

I was a little sad when I read about removal of the tourney tab from the classic client. So I sat down for a weekend and added it to downlord's faf client, which just got merged and will be available in the next release.

However, I'm not a designer and I believe we are still far away from optimum. So please give feedback about what could be changed to make it more appealing.

Image

Current known todos:
  • The left side shows all tourneys sorted by their creation date. I'd rather have a selection between upcoming, running and finished tournaments.
  • The challonge picture seems broken for some tourneys, because challonge only generates it for tourneys with minimum 2 players signed up.
  • Challonge image should be redesigned. Since it is SVG it could be redesigned with CSS. But then we need to pre-load it and embed it directly into the html, which would increase the loading time.

Wish list:
  • Maybe add a button to sign up directly.
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Re: The return of the tourney tab

Postby Ike » 15 Jun 2018, 22:53

I wonder when is Downlord's going to become the official one...
Don't complain about that which you aren't willing to change.

My mod:
viewtopic.php?f=67&t=12864
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Re: The return of the tourney tab

Postby Farmsletje » 15 Jun 2018, 23:22

When it gets a normal chat layout kappa
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Re: The return of the tourney tab

Postby EcoNoob » 15 Jun 2018, 23:52

Yeah please give us an option to change that line spacing
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Re: The return of the tourney tab

Postby moonbearonmeth » 16 Jun 2018, 04:34

When it stops taking up more RAM than the game itself
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Re: The return of the tourney tab

Postby Wesmania » 17 Jun 2018, 13:20

Ike wrote:I wonder when is Downlord's going to become the official one...


When they stop FUDing the Python client as 'legacy' while avoiding the burden of never being allowed to break :/
FAF python client dev. You client misbehaves? Pester me.
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Re: The return of the tourney tab

Postby Brutus5000 » 18 Jun 2018, 01:30

Oh boy quite sensitive here young man. I did not intend play the blame game, but before you accuse us of spreading FUD let's recap your argument about the burden of never being allowed to break.
Mod upload? Broken and therefore removed. Map upload? Broken and therefore removed. Tourney tab? Broken and therefore removed. Tutorial tab? Removed (not sure why). Mod vault? Broken on a regular basis depending on a mysql config that keeps resetting.

So basically some (not necessary you) python client devs removed every feature that was not working so of course only core features remain. Yes if you break these you have nothing left...

Stuff breaking is not the python client devs fault, but neither the java client devs were responsible that it initially broke in the python client. This happened when there wasn't even a java client.

In the backend we built a modern replacement for the broken server-side stuff (REST API) that the all clients are open to use. We have offered help and explanation for the required api queries multiple times now. Instead you chose to refactor the chat...

Edit:
By the way is classic client is not meant as devaluation. Coming from the Ultima Online world, the classic client is a fixed term there refering to the first released client, while the "modern client" introduced 3d graphics nobody wants to use.
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Re: The return of the tourney tab

Postby ckitching » 18 Jun 2018, 01:47

Holy shit guys, toxic work environment, much?

There's simply never a valid reason to patronise people like that. If you are unhappy with the work done by someone working on their spare time: tough shit. You don't get a license to treat them like shit, especially not on a public forum.

Honestly.
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Re: The return of the tourney tab

Postby keyser » 18 Jun 2018, 02:24

Well rn we have a client with core function working well
And a second client that bring the side function lost on the first one. We aren't in a bad state, just gotta need to use both the client wisely
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Re: The return of the tourney tab

Postby biass » 18 Jun 2018, 05:33

Surely we can do better than ripping artwork from other games. This is a FA client, not supcom 2.

The aliasing on whatever typeface you're using in the Java client is really spotty in my opinion. It scales poorly, the Python one is quite better but is currently out of balance because the userlist was made a size higher then the default for... some reason.
And yes, the line spacing is pretty terrible. (On the java one)
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