Transforming units into new units

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Re: Transforming units into new units

Postby stardust » 01 Jul 2018, 19:04

Dang.

Getting back to my original post, I have no idea what I am missing.I've resized the sub (I think) and set the build layer to be true for AIR and false for SEA, but it doesn't even build now, and I'm at a loss to explain this. I figure once I get it to fly, I can start tinkering with changing out weaponry, but this is really slowing me down :P

I've attached the BP file for any wizards out there to decrypt.
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URA4411_unit.bp
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Re: Transforming units into new units

Postby Uveso » 02 Jul 2018, 01:00

Hello Stardust,

can you post a zip of the full URA4411 unit folder ?

We can't find errors just by viewing the blueprint file.
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Re: Transforming units into new units

Postby stardust » 11 Jul 2018, 22:20

https://www.dropbox.com/sh/2pm8ai8pgubs ... zT6Xa?dl=0

Does this dropbox link work for you?
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Re: Transforming units into new units

Postby Uveso » 19 Jul 2018, 01:04

Hello stardust,

yes the link worked.

I changed some lines inside the blueprint.
You can now build the unit as space ship.
Weapons will not work because of wrong model-bones.

URA4411BlueprintOnly.zip
(3.21 KiB) Not downloaded yet


Changelog:

Added "Air" Table
Added missing comma between weapon tables; changed from } to },
Removed IdleEffects for Sub / Water layer
Removed MotionChangeEffects for Sub / Water layer
Changed icon froom Sea to Air
Changed TechLevel from RULEUTL_Basic to RULEUTL_Secret (Experimental)
Added CatchUpAcc, DragCoefficient, Elevation to physics table
Added MotionType = 'RULEUMT_Air', to physics table (Unit can't move if you don't set it)
Changed StrategicIconName from icon_sub2_antinavy to icon_experimental_generic
Changed FireTargetLayerCapsTable from 'Air|Land|Sea', to 'Air|Land|Seabed',
Changed Weapon muzzles to prevent load errors, but weapons will not work
(Turret weapons needs a turret and turret bones, but the model has none)
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