Bug with Victory

This is for troubleshooting of problems with the FAF client and Forged Alliance game.

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Bug with Victory

Postby Miku » 11 Jan 2018, 20:37

Replay UID : 7322243
I won this game, but I was not given a win.
Replay UID : 7326327 too game dont gived me a won
Attachments
logs.rar
(90.36 KiB) Downloaded 2 times
Last edited by Miku on 12 Jan 2018, 19:41, edited 2 times in total.
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Re: Bug with Victory

Postby PhilipJFry » 11 Jan 2018, 21:40

please describe your issue properly
cats>dogs
post logs
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Re: Bug with Victory

Postby Miku » 11 Jan 2018, 22:10

PhilipJFry wrote:please describe your issue properly

I described
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Re: Bug with Victory

Postby Uveso » 12 Jan 2018, 21:33

OMG, the log is over 600.000 lines long!

After removing half a milion lines of garbage; this was the game result:

Code: Select all
debug: Current gametime: 00:09:30
debug: Loading module '\000/units/url0104/url0104_script.lua\000'
debug: Loading module '\000/lua/kirvesweapons.lua\000'
debug: Loading module '\000/lua/kirveseffects.lua\000'
debug: Loading module '\000/lua/kirvesbeams.lua\000'
debug: Loading module '\000/projectiles/cifempfluxwarhead02/cifempfluxwarhead02_script.lua\000'
debug: Loading module '\000/lua/sim/damagearea.lua\000'
warning: ACU kill detected. Rating for ranked games is now enforced.
debug: Loading module '\000/effects/empfluxwarhead/empfluxwarheadeffect01_script.lua\000'
debug: Loading module '\000/effects/empfluxwarhead/empfluxwarheadeffect02_script.lua\000'
debug: Loading module '\000/effects/empfluxwarhead/empfluxwarheadeffect03_script.lua\000'
debug: Loading module '\000/projectiles/cifempfluxwarhead03/cifempfluxwarhead03_script.lua\000'
info: Sending game result: 1 score 1
debug: Loading module '\000/lua/ui/game/gameresult.lua\000'
info: Hooked /lua/ui/game/gameresult.lua with /mods/supremescoreboard/hook/lua/ui/game/gameresult.lua
info: SSB >>> TRACE GameResults: [1] = score 1, army = Miku
debug: Current gametime: 00:10:00
info: Sending game result: 2 defeat -10
info: SSB >>> TRACE GameResults: [2] = defeat -10, army = silentNoob
info: SSB >>> TRACE GameResults: silentNoob has been defeated by Miku
info: SSB >>> TRACE AnnounceDeath silentNoob  has been defeated by  Miku
debug: Loading module '\000/lua/ui/dialogs/score.lua\000'
debug: Loading module '\000/lua/ui/dialogs/hotstats.lua\000'
debug: Loading module '\000/lua/ui/dialogs/myeffecthelpers.lua\000'
info: SSB >>> TRACE OnBeat() player has died: silentNoob
debug: Loading module '\000/lua/system/dkson.lua\000'
info: Sending stats: [deleted by uveso]
debug: Loading module '\000/projectiles/caananodart05/caananodart05_script.lua\000'
info: Sending game result: 1 victory 10
info: SSB >>> TRACE GameResults: [1] = victory 10, army = Miku
info: SSB >>> TRACE GameResults:... victory | victory = true
info: SSB >>> TRACE AnnounceVictory Miku   You have won this game! 
info: Sending stats: [deleted by uveso]
info: Sending stats: [deleted by uveso]
info: syncing max ping markers: \00015
info: SSB >>> TRACE Sync.FocusArmyChanged -1
debug: OpenMovie /movies/menu_background.sfd: 29613
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Re: Bug with Victory

Postby ZLO_RD » 12 Jan 2018, 21:37

i think i talked to Miku before this thread was created. He saw incorrect game results in replay vault. i told him that he should look at rating change. i am not sure if he did so or not.
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Re: Bug with Victory

Postby Miku » 13 Jan 2018, 20:40

noup rating is not gived by system
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