biass' maps thread 2018

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Re: biass' maps thread 2018

Postby Franck83 » 17 May 2018, 22:32

Nice, love the crystals ;) !
Alliance of Heroes Mod is out ! Try it ! It's in the Mod Vault !
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Re: biass' maps thread 2018

Postby biass » 30 May 2018, 07:19

I have some more screens of the coop map.
Do note that any unit pictured is a wreck until i explicitly say otherwise.

Image
Image
Image
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Whiteheart wrote:biass on his campaign to cleanse and remake every single map of FAF because he is an untolerating reincarnation of mapping hitler
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Re: biass' maps thread 2018

Postby keyser » 30 May 2018, 09:34

random thought, most likely not the good place too.
Would it be possible to make a script where some wreck would get back to live ? as if it was zombie robot. Could be fun in some coop map.
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Re: biass' maps thread 2018

Postby biass » 30 May 2018, 09:45

LICKI already regenerated reclaim in his maps he made a long time back, unsure about actual units though. If you can find unit wrecks in the code somewhere you can probably just replace it with said unit after a timer.

But yes, not the place :P
Morax wrote:Questioning what i am doing is like you are trolling me

My map thread: http://bit.ly/2qubD3l

Whiteheart wrote:biass on his campaign to cleanse and remake every single map of FAF because he is an untolerating reincarnation of mapping hitler
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Re: biass' maps thread 2018

Postby Farmsletje » 30 May 2018, 09:48

i see a severe lack of evergreen textures
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Re: biass' maps thread 2018

Postby Lionhardt » 16 Jun 2018, 13:44

Great colors on that coop map, biass!
Help me make better maps for all of us, visit my Mapping Thread.

Maps needing gameplay feedback:
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(maps available in the vault)

- Hexagonian Drylands
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