biass' maps thread 2018

Interesting mapping tools and mapping help.

Moderator: Morax

Re: biass' maps thread 2018

Postby biass » 07 Dec 2018, 17:25

Bombed out a heightmap in a few hours for an idea i had. (this post was made by anti wm gang)

Image

Gotta add something in that middle.

uh it's evergreen and is nicknamed wildpath

gonna trim a LOT of those mexes.
Bask in awe of what once was: http://bit.ly/2qubD3l

Petricpwnz wrote:biass on his campaign to cleanse and remake every single map of FAF because he is an untolerating reincarnation of mapping hitler
User avatar
biass
Contributor
 
Posts: 2082
Joined: 03 Dec 2015, 07:54
Has liked: 591 times
Been liked: 581 times
FAF User Name: biass

Re: biass' maps thread 2018

Postby keyser » 07 Dec 2018, 17:31

It seems to be one of the best map design made latelly.
Make sure stuff are droppable, otherwise i'm looking forward to play on it. What's the size and the amount of reclaim ?
Zockyzock:
VoR is the clan of upcoming top players now
keyser
Contributor
 
Posts: 1693
Joined: 17 May 2013, 14:27
Has liked: 403 times
Been liked: 474 times
FAF User Name: keyser

Re: biass' maps thread 2018

Postby biass » 07 Dec 2018, 17:56

keyser wrote:It seems to be one of the best map design made latelly.
Make sure stuff are droppable, otherwise i'm looking forward to play on it. What's the size and the amount of reclaim ?


Its just a 10km.
I have not started on reclaim yet, expect around regor or maybe a little less reclaim? less midmass and more over to the sides as i try and not make another abhor. You'll see some cheap civ building wrecks to suit the fiction i have planned for it too.

I will make sure those plateaus are droppable!
Bask in awe of what once was: http://bit.ly/2qubD3l

Petricpwnz wrote:biass on his campaign to cleanse and remake every single map of FAF because he is an untolerating reincarnation of mapping hitler
User avatar
biass
Contributor
 
Posts: 2082
Joined: 03 Dec 2015, 07:54
Has liked: 591 times
Been liked: 581 times
FAF User Name: biass

Re: biass' maps thread 2018

Postby Morax » 07 Dec 2018, 19:46

I like the concept, aside from one thing: it's awfully crowded for a 10x10 km. The ability to raid will be heavily impeded by long routes and easy to defend choke points, which results in more of the same eco and tech, turtle gameplay.

Maybe knock out some of the mountains and just make some nice, aesthetic feature that can be traversed by units.

I think my favorite thing about Abhor is the mexes in the mountains. The game play usually involves raiding, big armies, and some nasty drops in the back where the side mexes exist.

I'll wait and see how this turns out, but abhor and farce in forest have turned to classics in my book.

Well done and keep it up!
Maps and Mods Councilor

M&M Discord Channel

Come join us and help create content with the artists of FAF.
User avatar
Morax
Councillor - Maps and Mods
 
Posts: 2755
Joined: 25 Jul 2014, 18:00
Has liked: 1090 times
Been liked: 616 times
FAF User Name: Morax

Re: biass' maps thread 2018

Postby biass » 13 Dec 2018, 11:23

I changed a few things and started setting it up a bit more. Still missing a middle.
Image

Work in progress decaling to help set up the theme, cannot say i am a fan of the ol evergreen tbh.
Image

Another:
Image

EDIT: lighting change, i dont know what i like more
Image
Bask in awe of what once was: http://bit.ly/2qubD3l

Petricpwnz wrote:biass on his campaign to cleanse and remake every single map of FAF because he is an untolerating reincarnation of mapping hitler
User avatar
biass
Contributor
 
Posts: 2082
Joined: 03 Dec 2015, 07:54
Has liked: 591 times
Been liked: 581 times
FAF User Name: biass

Re: biass' maps thread 2018

Postby Anihilnine » 14 Dec 2018, 10:41

looks great
Anihilnine
Moderator
 
Posts: 2275
Joined: 16 Apr 2013, 10:10
Has liked: 269 times
Been liked: 402 times
FAF User Name: Anihilnine

Re: biass' maps thread 2018

Postby Morax » 14 Dec 2018, 18:43

Did you use the rock albedo decal on those mountains in those last two images, then stack a normal decal on top to create that transition effect? It looks really solid, man...

Also why don't you like the evergreen texture set? It looks fine if you layer multiple textures together... it's tougher to use then desert and ice world, but you are doing great here.
Maps and Mods Councilor

M&M Discord Channel

Come join us and help create content with the artists of FAF.
User avatar
Morax
Councillor - Maps and Mods
 
Posts: 2755
Joined: 25 Jul 2014, 18:00
Has liked: 1090 times
Been liked: 616 times
FAF User Name: Morax

Re: biass' maps thread 2018

Postby biass » 15 Dec 2018, 07:04

Morax wrote:Did you use the rock albedo decal on those mountains in those last two images, then stack a normal decal on top to create that transition effect? It looks really solid, man...


Almost; I planned out where i wanted the rock texture to end with normal decals and then filled it out with the rock albedo.
The rock albedo scales really well, so you can cover a lot of space with a big one and then fill out the small details with smaller ones.

Morax wrote:Also why don't you like the evergreen texture set? It looks fine if you layer multiple textures together... it's tougher to use then desert and ice world, but you are doing great here.


Evergreen seems to feature a bunch of 2 or 3 textures per lighting setup, and thus if you're me and you don't use default lighting, you really only have a few items to work with.
So what you're seeing here isn't really "evergreen" anymore, it has tropical, red barrens, and even lava thrown in at some places, i'll probably find a use for swamp too because i have a few more layers to choose.
Bask in awe of what once was: http://bit.ly/2qubD3l

Petricpwnz wrote:biass on his campaign to cleanse and remake every single map of FAF because he is an untolerating reincarnation of mapping hitler
User avatar
biass
Contributor
 
Posts: 2082
Joined: 03 Dec 2015, 07:54
Has liked: 591 times
Been liked: 581 times
FAF User Name: biass

Re: biass' maps thread 2018

Postby SilentWarrior » 29 Dec 2018, 04:33

Yes, defo looks great!

:)
Greetings and Salutations
User avatar
SilentWarrior
Contributor
 
Posts: 70
Joined: 21 Jun 2017, 14:10
Has liked: 191 times
Been liked: 45 times
FAF User Name: MisterK

Re: biass' maps thread 2018

Postby Lionhardt » 14 Mar 2019, 00:50

Outstanding texture work, biass!
Help me make better maps for all of us, visit my Mapping Thread.

Maps needing gameplay feedback:
Spoiler: show
[list updated last: 31.1.2018]

(maps available in the vault)

- Hexagonian Drylands
- Fervent Soil and Torrid Suns

YouTube Channel
User avatar
Lionhardt
Contributor
 
Posts: 1069
Joined: 29 Jan 2013, 23:44
Has liked: 188 times
Been liked: 144 times
FAF User Name: Lionhardt

PreviousNext

Return to Mapping

Who is online

Users browsing this forum: No registered users and 0 guests