Old/Underrated maps

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Old/Underrated maps

Postby EvanGalea » 04 Aug 2017, 16:52

What are some maps you believe should be played more?

This can be any map you created or played on. Whether it doesn't get played as much as it should, or was forgotten by time... Now's the chance to put it in the spotlight!

My Favourite underrated maps:
#1: Cauldron Small
Spoiler: show
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For me, Cauldron Small, along with Hilly jungle, was one of the first maps I played on faf. It's a great map for beginners just learning how to play land and air, because everyone makes a little bit of everything. It's also not too punishing if you mess up or lose ground, but still rewards raiding, aggression, and map control.


#2: Lake Arokh
Spoiler: show
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Not the most skillful or balanced map by far, but very fun and fills up fairly quickly even outside of peak-time. This map is pretty well balanced eco wise; I like how there's not too many mass extractors available right away and there's lots of chances to air drop onto your opponent because of the short distances between islands. Often you will see players move their commander into the water, ignoring torpedo fire while they reclaim the wrecks. It's risky but it pays off if you survive!


I'm always looking at new maps to play on, if I see some I like i'll probably start hosting games of them.
Casting games on new and interesting maps!
https://www.youtube.com/channel/UCDwYMS ... 3ZeyXFXb1g
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Re: Old/Underrated maps

Postby CookieNoob » 04 Aug 2017, 18:47

Search the map for "Adaptive" maps and you have an entire set of nice maps to play on :) The latest 3 maps are completely new and will provide for some interesting games

http://wiki.faforever.com/index.php?title=Adaptive_Maps
Check out the next level of maps: viewtopic.php?f=53&t=13014
For adaptivity, customizability and less clutter in the vault.
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Re: Old/Underrated maps

Postby Heaven » 06 Aug 2017, 12:30

Here's a list of personal favorites which I believe should be played more. Not all are old maps though:

Adaptive Zeta Wonder
Africa
Alpha 7 Quarantine
Boogie-Woogie
Corporation Small
Hibou
Khandum
Lann Luna (is there a new version that hasn't been uploaded to the vault yet?)
Morning Prayer
Mountain Pasture
Oc-Tal
Ocil Wetlands
Planet Shmal
Primus Alfa
Seraphim Outpost
Taylors Pass
Two Hills
Virgo Pass
Wetlands 3v3
White Fire v2
Wonder Open 4v4 NA (not played enough compared to other versions of Wonder)

Binge-host them, Evan :D
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Re: Old/Underrated maps

Postby TheKoopa » 06 Aug 2017, 16:23

Heaven wrote:Here's a list of personal favorites which I believe should be played more. Not all are old maps though:

Adaptive Zeta Wonder -> no
Africa -> no
Alpha 7 Quarantine -> hell no
Boogie-Woogie -> hell no
Corporation Small -> meh
Hibou -> looks bright af but idk
Khandum -> meh
Lann Luna (is there a new version that hasn't been uploaded to the vault yet?) -> no, worse eye cancer than cauldron
Morning Prayer -> just a copy of miracle (or vice versa?)
Mountain Pasture -> idk
Oc-Tal -> idk
Ocil Wetlands -> nop
Planet Shmal -> nop
Primus Alfa -> this is played already
Seraphim Outpost -> nop
Taylors Pass -> nop
Two Hills -> idk
Virgo Pass -> nop
Wetlands 3v3 -> imbalanced
White Fire v2 -> actual cancer
Wonder Open 4v4 NA (not played enough compared to other versions of Wonder) -> sure?

Binge-host them, Evan :D
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Re: Old/Underrated maps

Postby biass » 06 Aug 2017, 16:36

Heaven wrote:Wonder Open 4v4 NA (not played enough


This is probably the most played version of wonder in my timezone.
I rather just play badlands (or maybe the better functioning, more aesthetically pleasing adaptation known as fancylands that you can find here!: http://bit.ly/2qubD3l) tbh, they're (wond/badl) the same +- reclaim counts

At least people playing badlands don't act like they have "superior" tastes in map, because someone they idolise told them it was good. :mrgreen:
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Re: Old/Underrated maps

Postby FtXCommando » 06 Aug 2017, 20:16

You could program MAI to play badlands.
Can't reason someone out of a position they didn't reason themselves into.
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Re: Old/Underrated maps

Postby Erich von Manstein » 07 Aug 2017, 07:11

Burial mounds is pretty good, favors navy, air and drops, nukes and gameenders if the game goes on for long.

Daroza's Sanctuary should be an interesting 2v2 map, would be nice to see it remade into a 3v3 with two players dueling in the middle over an Aeon city (fortunately the mass from there isn't significant so you won't have ACUs rush mid instantly).

Roanoke Abyss - atm it's mostly used for Phantom but left vs. right 2v2 or top vs. bottom 3v3 should be interesting. Although again, hoverspam can get annoying to deal with.

Point of Reach (Plasma_Wolf's original and Cookie's remake) is also a good map where all of navy is useful, air control is important. in the adaptive version it is possible to steer away from conventional playing and have epic 1v1s on the islands with 2 players

Australia - a 20x20 map that has seen <200 plays, I think, because it's not symmetrical (Nevertheless, the mex count and the reclaim are balanced). This map is kinda like Emerald Crater with the exception that it's for teamgames and t2 navy can do a lot of damage if it gets in the rear. T1 spam can be powerful but t2 and t3 will be reached every game.

Conflict 4v4 - a 20x20 map made by Morax. Never played it but it should be very interesting - navy is vital as is winning the central island and keeping air control.

Eridani - a 10x10 1v1 map by Farmsletje, needs testing. From the outside it looks good and interesting with expansions and not so many mexes.

Stella Maris - a 4v4 map with a lot of options - naval spam, t2 rush, drops, TML snipes, air snipes, com drops, comwalks, etc

Sung Island - should be interesting for FFAs, maybe for phantom.

The Dark heart - interesting for 2v2v2 or just 2v2.

The Ditch - a 20x20 map where t3 units and eco are a must.

Wonder open NA - this version of wonder is really underplayed, the open 5v5 and 6v6 versions are played daily as is the original wonder but the open NA version isn't played


Cauldron... I would argue that it's not that good since all teamgame maps where each player has a narrow lane have a lot of turtling. By turtling I don't mean 1-2 PDs, by turtling I mean a serious firebase build by a t2/t3 com with shields, TMD, PD and AA. That happens often on Canis and in the middle on Wonder (Although it can be avoided), as well as on some other maps (all maps with choke points don't count as having lanes).

Lake Arokh is 5x5 so t1 hover is very strong there. Because of that not too many want to play it.
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Re: Old/Underrated maps

Postby ax0lotl » 08 Aug 2017, 20:54

Coastal Siege
Corsica Duel
Desertoasis
Fields of Great Phoenix
S Islands
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Re: Old/Underrated maps

Postby EvanGalea » 11 Aug 2017, 20:14

Played on adaptive proteus today, it's basically zthuee spam (grass underwater?). I like adaptive twilight hill way more.
Casting games on new and interesting maps!
https://www.youtube.com/channel/UCDwYMS ... 3ZeyXFXb1g
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Re: Old/Underrated maps

Postby Erich von Manstein » 12 Aug 2017, 15:44

Eridani's texture is broken af, I'll PM Farm.

Proteus is a little like Adrastea - pools of water, narrow strips of land --> cancer
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