Why did you stop playing FAF regularly?

Talk about general things concerning Forged Alliance Forever.

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Re: Why did you stop playing FAF regularly?

Postby Morax » 11 Jan 2017, 23:36

I think a lot of ya are being close-minded as you are only focusing on RTS games. I play battlefield 1 as well and it is far more pleasing to play a game where the lag is nearly nonexistent, stats are properly reported, etc, etc.

As far as RTS goes, yes, this is probably the best one and etc, but for people who don't play or are casual in RTS, coming into this one with its flaws and horrible lag is just "what are you kidding me?"

You have to really be die-hard passionate to push through and play a game like this one when it functions the way it does. I don't experience these ailments in any other game I play so it does get to me and I always question why I bother to do so.

Maybe in time we will make a giant hurdle over those issues, but no, it is not an easy game to learn, there is much progress needed, barely any new maps are made that are good (well, give CookieNoob credit for nice adaptive maps). It's just ridiculous to think why someone who is not clawing at the door to play an RTS would get into this game.

We have a good enough population to hang on and support it thought, but per this thread's read-through it is clear no one is going to dedicate too much time nor invest in it like some other newer platform or IRL thing.
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Re: Why did you stop playing FAF regularly?

Postby Gorton » 12 Jan 2017, 01:51

Morax wrote:You have to really be die-hard passionate


You're always way too dramatic, Morax.
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Re: Why did you stop playing FAF regularly?

Postby Morax » 12 Jan 2017, 02:13

Oh screw off you british punk. You took that out of context :P
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Re: Why did you stop playing FAF regularly?

Postby Sovietpride » 12 Jan 2017, 02:16

Morax wrote:Oh screw off you british punk. You took that out of context :P


Oh, I say...
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Re: Why did you stop playing FAF regularly?

Postby Tanksy » 12 Jan 2017, 13:08

I find the basics of SupCom to be really easy to learn, anyone can really do it. I managed to teach my girlfriend to play it and within a few games she already has her own playstyle and kicks my arse at it. It's just a hard game to really master, because you have to really think strategically rather than just building X amount of Y units and sending them in hoping to just plow through. There are counters for almost everything -- so a good player will always have a response to the current situation.

I think SupCom is one of, if not the ultimate "favorite game of all time". The theme, the gameplay, the kickass sounds and music.. All SupCom needs is a wee engine tune, some optimizing and updating so it can run like a wet dream and it'll be the greatest game ever created on the planet. SupCom is a game that I'll always come back to and enjoy a few rounds of gigantic robot destruction with my friends. I can't say the same about those time-limited cash-cow games like Triple-A FPS games that servers will slowly just die out and be moved on to the latest iteration of boring "shoot guy in face" sims. SupCom is a Timeless classic, much like Age of Empires, Age of Wonders, HoMM, Halo CE, Quake, Doom 1/2, etc..
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Re: Why did you stop playing FAF regularly?

Postby Gorton » 12 Jan 2017, 19:01

So I was asked to provide a proper answer.

My answer to morax's post therefore is : bollocks.

Of course the game would be more attractive if the UI was improved, if features entirely worked. No one can dispute that.

What I do dispute is the idea that people have to be

You have to really be die-hard passionate


To play the game. Thousands of people play the game every month in casual games, mostly uncommunicative with anyone they don't play with. This is exactly the same as people who play "competitively" - people play the game at a higher level, they don't generally associate with the people that are , for example, average 500 rated.

Ignoring these people as you don't interact with them in any meaningful way doesn't mean they don't exist.
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