Hello Franck83,
thank's for your kind words!
I know that the AI has problems with overwhelming a turtle base.
But i am still only adding platoons to build units.
Next step is adding a better naval build.
After this, i will start to add better attack platoons. At the moment they are just running into the enemy to free up unit cap.
There are 3 ways actually where the AI can hurt a enemybase:
1. Moving an Air experimental over the enemy base and just let it fall down to create air crash damage. (funny to destroy paragons etc this way)
2. Aeon and Seraphim can build teleport SACU's and teleport them into the enemy base.
3. Sending a fleet (minimum 20 units) of brawlers/bombers.
4. Artilleries and nukes are targetting the same target and trying to overwhelm the enemy base defense.
I guess this will be the 2nd year of developing:
Finding more ways to attack the enemy
I guess i need at least the next 2 month to make naval as good as land.
It's not only about ships, i also need hover and amphibious platoons for a good naval fight.
Then we can improve the attack behavior
Btw, sending more then 2 experimentals in a platoon does not work on maps with small ravines.
They will bumb each other and don't move to the target. Sometimes they get already stucked while leaving the own base...^^