Hello iTzCascadexX,
thank's a lot for you feedback!
The ACU functions (moving/fighting) are just basic functions and only to 30% finished.
It's more a function test, and better than just an idle ACU
I plan to add functions for "snipe evading", "base rebuild" and searching for save places like shields, behind the base etc.
Building a paragon is a special case for the AI, but in general you are right.
The AI should cancel buildorders if the eco gets down. (Or at least pause the engineers)
At the moment it's pausing assisting engineers, but the building engineers or repair platoons are still building/repairing unfinished buildings.
There are still many issues and the AI is "only" a year old and not finished.
I guess i will spend at least the next year with adding attack platoons, balancing eco and adding some more functions.
And even if many players say, its not needed that an AI can rebuild a base in midgame, i will do my best to give my AI the ability to do so.
Massfabrikators will be already build if all of these conditions are true:
AI has no pargon like building.
AI has less then 20 massextractors
AI has less masfabricators then Tech3 Energyproduction / 3 (3 energybuildings for every fabrikator)
AI's eco trend for mass and enery is higher than 0 (no stall)
AI's eco storage ratio is over 40% for mass and 100% for energy.
AI's unitcount for extractors and fabricators are not higher then 10% of max unitcap.
Btw, i also have some questions
What Sub AI are you using ? Rush/Adaptive/Overwhelm ?
Howmany units are you using as unitCap ?
What Cheat/Build factor are you using ?
Did you enabled the Omni View for the AI ?
Do you prefer maps with AI Map Markers ?
Did you ever used one of the debug path functions from the AI ?