Update 02.Jun.2019(v68)
- Opt: Target function will now select the closest target, not the first in list.
- Opt: Removed default forked threads InitializeEconomyState and OnIntelChange.
- Opt: Optimized BrainConditionsMonitor
- Opt: Optimized buildconditions for better performance
- Opt: Changed categories inside buildconditions from string to userData format for better performance.
- Opt: Increased delay time for building next factory to 20 seconds (was 5)
- Fix: Engineers will no longer search for a path if the destination is closer than 14 map units. (buildrange)
- Fix: Fixed an issue where engineers can't build massextractors nearby.
- Fix: Engineer will now call a transport in case they are ordered back to base but can't find a path.
- Fix: Engineers will no longer stuck if reclaimables are close to the mapborder.
- Fix: Repaired CalculatePriority function inside Builder.lua to change buildpriority for Platoonbuilders.
- Fix: Repaired OnBeat function inside Gamemain.lua to fix some eco window issues (odd numbers)