by FunkOff » 17 Dec 2019, 23:32
Feedback:
Mission 1: This is nicely done, but overall way too hard. The main problem is how badly out-teched you are. Enabling T1 tanks is a minimum for M1. Adding tank destroyers for M2 would help, too. M3 is very challenging, some T2 reinforcements would really help, even if we can't build them. (Note: This mission was such a pain in the ass, I cheated to beat it on Hard.)
Mission 2: M1 is tough, but mostly fair. The air attacks are a bit heavy, particularly with the attacks on the ACU, but they are manageable after several attempts. M2 is extremely hard, mostly because the bases are extremely well-prepared to fend off tech 1 units for a very long time. Two T2 destroyers provided as reinforcements would make this feel more fair. M3 I only ever got to with cheating, and it is far too tough to fight masses of T2 ships and aircraft with only T1 ships and anti-air. M3 is not fun, 4 MMLs is not enough to break the heavy UEF base, and the UEF base's sams/shields/arty are ludicrously unfair against T1/T2 air and T1 land/sea.
Mission 3: This mission is the most well-done. I don't really understand the "orbital cannon" objectives, or how the Nomad's orbital cannon works. I notice it shooting Aeon bases a bunch, but it was inaccurate and killed more of my own forces than it killed Aeon units. This mission is fun. It might be more fun if in M3, the Aeon Tempest attacked the player (starting from it's current location so the player has time to counter.)
Mission 4: The carriers are stuck underground in M1. Also the main entrance to the player base is too rounded and shots collide with the ground too much. The terrain near the carrier refueling area sucks as well, allowing Mantis to shoot it while it shots the dirt. Otherwise, it's good, aside from not being finished.