by pedro_Lima » 02 Jun 2018, 16:01
Good Morning, i don't know if u're still working on these maps, but i tried the Mission 1 for the Seraphim campaign, aside from dying in the first 90 seconds of the game to those TACLauncher, on the first 2~3 tries, the game went on very challenging till the very "end", Is what i like to say, but the game didn't end even after i nuked the entire map with the Exp Nuke Launcher (i was running the "No build restrictions in campaign" mod), like i'm not sure, but my victory conditions were not set to Sandbox but rather, they we're on the default setting so that might be why the game did not end...
About those TML, it would be rather welcoming if they're at least being built at the start of the game... because, if they're already built, they fire the missiles during the Intro cinematics of the map, due to that, just as the cinematics are about to end, our ACU is already hited by 1 missile, and a 2nd one is flying towards us and for players wanting to play that map for the 1st time, will be extremely depressing...
The timer too, although it might be because i'm not a very good player, but i found that timer to be extremely short it would be better to get like 5~10 more minutes, as i found myself about half way done with a Ythotha just as the timer was reaching 38 min... But once again, i repeat, it might be because i'm not a very good player. on the "1st real atempt", i did manage to capture 1 tech 2 land factory from the UEF on that SouthEastern base, but that's pretty much what i could do...
After that i had to do a few tweaks to my gameplay/build order just to try beating the timer, and i did, but found myself very undefended against the next phase ... for the next part, i was bullied for about 50~60 min, but did manage to gain terrain against all 3 factions, (and like i said, i was running with the "No build restrictions in campaign" mod, so after the Yolona got built, it became a bullying from my part).
About the Mission 2, no complains about it, Very Challenging and Fun mission to play, i just have 1 suggestion, and it's to make the mission compatible with the "BlackOps: ACU's Mod, since due to the commander spam on the 3rd phase of the map, the mod crashes the map.
I've just finished downloading the current "final" mission for the seraphim campaign, and i'll give it a try later.