Coop mod/missions suggestions/testing

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Re: Coop mod/missions suggestions/testing

Postby ZeRen » 13 Mar 2016, 18:04

speed2 wrote:I have a new version of Aeon Mission 4
Remaking it to use FA AI which mean more attacks :) there were so few set and after such a long time I find it very boring. So here's the first try.
https://mega.nz/#!ElQTkBKR!tHhunP07k7yfyQjX0dsEBbsA6gJqjT5S2288BaeEF2c
Just first part is done and make sure to get V7 of coop mod that you can find in first post. Don't forget to post some feedback.


well done the first part used a lot of my APM :D, but I guess for you speed2 it is no chalenge at all :lol:

the navy base could be defended with more destros...

(just for laugh, my first try end up TML killing my com :lol: :lol: )
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Re: Coop mod/missions suggestions/testing

Postby KeyBlue » 13 Mar 2016, 23:20

I just played the 2nd cybran mission.


a problem: enemy dropped units don't move after being dropped (so easy to pick off with gun acu)

suggestion: give t2 air transport to move your acu (possibly after killing all enemy acu)
i had to walk all the way from my base to the quantam gateway to finish the mission. 2 minutes of pure waiting....
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Re: Coop mod/missions suggestions/testing

Postby speed2 » 13 Mar 2016, 23:22

KeyBlue wrote:I just played the 2nd cybran mission.


a problem: enemy dropped units don't move after being dropped (so easy to pick off with gun acu)

suggestion: give t2 air transport to move your acu (possibly after killing all enemy acu)
i had to walk all the way from my base to the quantam gateway to finish the mission. 2 minutes of pure waiting....

Can I get the log so I can see if something got broken there or if it's intended.
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Re: Coop mod/missions suggestions/testing

Postby KeyBlue » 14 Mar 2016, 01:28

here are the logs, i think.

http://www.filedropper.com/logs_5
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Re: Coop mod/missions suggestions/testing

Postby TheKoopa » 14 Mar 2016, 17:43

So after running the 1st FA mission once successfully, I exited out and changed some options and now it just hangs on the connecting screen.

speed2coop.log
(117.4 KiB) Downloaded 82 times


Probably something to do with this:
Spoiler: show
Code: Select all
info: /country
info: /init
info: /ratingcolor
info: /numgames
info: /mean
info: /clan
info: /deviation
warning: SCR_LuaDoFileConcat: Loading "c:\users\alex-lenovo\documents\my games\gas powered games\supreme commander forged alliance\mods\4dc_wof_v0.7\mod_info.lua" failed: ...d games\supreme commander forged alliance\mods\4dc_wof_v0.7\mod_info.lua(17): `}' expected (to close `{' at line 10) near `"534aj309-5cfb-359b-af6b-c00000000006"'
info: LOBBY: Game port 0[None] opened.
info: LOBBY: assigning ourselves the uid of 0
warning: {
warning: }
warning: {
warning:     5d1c89e8-3c1e-472a-8ebc-a0d0484969b5 = true
warning: }
warning: {
warning:     MEAN = 1500
warning:     StartSpot = 1
warning:     ArmyColor = 13
warning:     PlayerClan = ""
warning:     NG = 0
warning:     Team = 1
warning:     Ready = false
warning:     PlayerColor = 13
warning:     Country = "world"
warning:     PlayerName = "The_Koopa"
warning:     AIPersonality = ""
warning:     ObserverListIndex = -1
warning:     BadMap = false
warning:     Civilian = false
warning:     Faction = 3
warning:     OwnerID = "0"
warning:     RC = "ffffffff"
warning:     PL = 0
warning:     DEV = 500
warning:     Human = true
warning: }
info: SetGameOption(key="UnitCap",val="1500")
info: SetGameOption(key="ShareUnitCap",val="none")
info: SetGameOption(key="FogOfWar",val="none")
info: SetGameOption(key="Victory",val="sandbox")
info: SetGameOption(key="Timeouts",val="-1")
info: SetGameOption(key="GameSpeed",val="adjustable")
info: SetGameOption(key="AllowObservers",val={
info:   help="<LOC lobui_0595>Observers are not allowed",
info:   key=false,
info:   text="<LOC _No>No"
info: })
warning: Error running Hosting script in CScriptObject at 11538700: invalid kind of argument to GpgNetSend(): can only deal with ints and strings.
         stack traceback:
            [C]: in function `GpgNetSend'
            ...sers\alex-lenovo\documents\fa\lua\ui\lobby\lobby.lua(3981): in function `SetGameOptions'
            ...sers\alex-lenovo\documents\fa\lua\ui\lobby\lobby.lua(3998): in function `SetGameOption'
            ...sers\alex-lenovo\documents\fa\lua\ui\lobby\lobby.lua(3768): in function `setOptionsFromPref'
            ...sers\alex-lenovo\documents\fa\lua\ui\lobby\lobby.lua(3778): in function <...sers\alex-lenovo\documents\fa\lua\ui\lobby\lobby.lua:3733>
            [C]: in function `HostGame'
            ...sers\alex-lenovo\documents\fa\lua\ui\lobby\lobby.lua(577): in function `HostGame'
            ...users\alex-lenovo\documents\fa\lua\ui\menus\main.lua(831): in function `StartLobby'
            ...users\alex-lenovo\documents\fa\lua\ui\menus\main.lua(834): in function <...users\alex-lenovo\documents\fa\lua\ui\menus\main.lua:826>
            ...users\alex-lenovo\documents\fa\lua\ui\menus\main.lua(743): in function <...users\alex-lenovo\documents\fa\lua\ui\menus\main.lua:735>
            ...users\alex-lenovo\documents\fa\lua\ui\menus\main.lua(304): in function <...users\alex-lenovo\documents\fa\lua\ui\menus\main.lua:289>
info: Minimized true


EDIT: Cause found
Feather: I am usually pretty good in judging people's abilities, intelligence and motives

Evildrew: Just because I didnt choose you for my team last year doesnt give you the right to be all bitchy and negative about my proposal
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Re: Coop mod/missions suggestions/testing

Postby keyxmakerx » 16 Mar 2016, 16:21

So, I know i'm going beyond the scope that you guys have been working on. (Great job btw)

But i'm so close. I can play the vanilla game, and want to play the updated campain so badly, and i've manually input the files as requested, but. The .ink doesn't work, and no logs show it as even trying.

Now. This said, I've been told it should be easy just to manually run the game, but if I run the regular .exe it still doesn't work. But.. There is one tiny thing that might be in the way.

I am on a linux machine.

Mind helping out guys.. pretty please?? :)

(TlDr, everything but the .ink works, mods / vanilla games work fine. I'm on a linux machine, and begging for assistance.)
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Re: Coop mod/missions suggestions/testing

Postby Fogsight » 16 Mar 2016, 20:50

keyxmakerx wrote:The .ink doesn't work, and no logs show it as even trying.

You need to convert it.
http://www.howtogeek.com/190897/how-can ... cut-files/
Edit:
Target part "C:\ProgramData\FAForever\bin\ForgedAlliance.exe /init init_speed_coop_beta.lua /log C:\ProgramData\FAForever\logs\speed2coop.log"
Start in: "C:\ProgramData\FAForever\bin"
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Re: Coop mod/missions suggestions/testing

Postby keyxmakerx » 16 Mar 2016, 23:46

Fogsight wrote:
keyxmakerx wrote:The .ink doesn't work, and no logs show it as even trying.

You need to convert it.
http://www.howtogeek.com/190897/how-can ... cut-files/
Edit:
Target part "C:\ProgramData\FAForever\bin\ForgedAlliance.exe /init init_speed_coop_beta.lua /log C:\ProgramData\FAForever\logs\speed2coop.log"
Start in: "C:\ProgramData\FAForever\bin"


I opened the lnk file in the hex editor as it says, but I don't know what to do beyond that point. Keep in mind I can't run windows commands in linux.
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Re: Coop mod/missions suggestions/testing

Postby Fogsight » 17 Mar 2016, 00:35

http://www.faqforge.com/linux/create-sh ... lic-links/

I don't remember exactly how Linux uses shortcuts, but you can also use command prompt to run it or create a batch file for full command line instead of a shortcut.

http://askubuntu.com/questions/223691/h ... l-commands
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Re: Coop mod/missions suggestions/testing

Postby speed2 » 17 Mar 2016, 03:59

Updated both coop mod and maps.
What's new:
  • FA Mission 5 now expands after killing Hex5
  • UEF Mission 6 now works for more than 2 players.
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