Chrono dumper

Moderator: JaggedAppliance

Chrono dumper

Postby Ithilis_Quo » 28 Oct 2019, 17:23

Lore of Chrono dumper technology (& chrono bombs T1 bomber) describe it as technology that break time. Reasult of it is that enemy units get stun status for some time that come in weaves.

But stun status is not what lore say, its only easy and lame way how gpg coders try to accomplisch this sacred aeon time abuse technology.
Maybe we can do it better, if not for balance then for glory of the Princes Rhian Burke!
______________

Idea how:
Create new status - slow -> by multiplier decrease: Max speed, acceleration, turet rotation, reload time, projectile muzzle velocity (Can be problematic), build power, regeneration, shield regeneration, Shield recharge rate.(did i forgot something?)
Slow on unit show as stun mark with yellow (?) color.

Add Chrono dumper Weapon debuff - slow instead of stun. Theoreticly create chorono aura, that will affect ally units inside and apply fast status with some multiplier on units inside aura circle. Basicly copy past sera aura but aplly diferent buff. Show as some kind of very soft bubble around source (?)

Then it create better ilusion that chrono technology actualy manipulate time.
To create even better ilusion should apply fast status on ally units inside aura.
Last edited by Ithilis_Quo on 28 Oct 2019, 17:36, edited 1 time in total.
"Fixed in Equilibrium" Washy
User avatar
Ithilis_Quo
Supreme Commander
 
Posts: 1347
Joined: 29 Dec 2012, 15:55
Location: Slovakia
Has liked: 381 times
Been liked: 173 times
FAF User Name: Ithilis

Re: Chrono dumper

Postby creativename » 28 Oct 2019, 17:31

I can imagine a some t1 aeon bombers harassing bases very effectively because they can slow the production of the factories to keep t1 aa from completing. Would this affect coms, if so I can see a com being destroyed vs another com because of a single t1 bomber. How long would this effect stay on a unit?
creativename
Crusader
 
Posts: 21
Joined: 09 May 2019, 13:48
Has liked: 2 times
Been liked: 2 times
FAF User Name: creativename

Re: Chrono dumper

Postby Ithilis_Quo » 28 Oct 2019, 17:48

It depend on multiplier. No idea about concrete numbers. this isnt about make it stronger/weaker but better prettend that it manipulate time. And add something new and interesting.

On t1bomber maybe it should be for like 5sec and apply 25% multiplier? Now its 2sec stun where is 100% multiplier, so...

Acu Chrono should be maybe same 25% but its biger area and Non stop what make diference.

But Concrete numbers need tests and calculation its impossible say now. This is more think-tank od Idea.
(It would be nice if affect acu and experimentals but impossible to balance,, so no)
"Fixed in Equilibrium" Washy
User avatar
Ithilis_Quo
Supreme Commander
 
Posts: 1347
Joined: 29 Dec 2012, 15:55
Location: Slovakia
Has liked: 381 times
Been liked: 173 times
FAF User Name: Ithilis

Re: Chrono dumper

Postby ThomasHiatt » 28 Oct 2019, 19:06

This is also exactly what I was thinking the ideal implementation of chrono dampner would look like, but I figured it wasn't possible to implement so I never really suggested it.
ThomasHiatt
Avatar-of-War
 
Posts: 128
Joined: 02 Feb 2017, 00:24
Has liked: 73 times
Been liked: 73 times
FAF User Name: ThomasHiatt


Return to Balance Discussion

Who is online

Users browsing this forum: No registered users and 1 guest