Here is the fix.
If structure is under construction and has <200 hp (could be any number or %) and it's not an actual target, missile will destroy it and then apply full damage to the target.
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Strogo wrote:Here is the fix.
If structure is under construction and has <200 hp (could be any number or %) and it's not an actual target, missile will destroy it and then apply full damage to the target.
keyser wrote:Either the structure slowly rises from below
this doesn't work for cybran and uef.This introduce randomness which isn't healthy for the game.has X% chance of making contact, based on the % completed.
The best thing i heard so far, is the way chris said "Perhaps make it so missiles don't collide with structures that are <10% built unless that structure is the missile's target?"
Although 10% doesn't seems much, you can pump up 10% facto or T1 radar pretty fast. It might introduce some bugs though.
biass wrote:The terraforming issue is to prevent a number of issued with rolloff, hitoxes, etc and the action of shaping the map to deny passage was not intended by the original or the current game developers.
biass wrote:Sure, it's probably not fair that you can spam a block, it's also probably "not fair" that you can make a building that one shots your buildings from hilarious ranges, but the game gives you the tools to stop it. You don't fire at places protected by TMD's, so why do you fire at places where the missile can and most likely will be bodyblocked?
Strogo wrote:If structure is under construction and has <200 hp (could be any number or %) and it's not an actual target, missile will destroy it and then apply full damage to the target.
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