Balance patch 3696 Feedback Thread

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Re: Balance patch 3696 Feedback Thread

Postby IceDreamer » 15 Feb 2018, 02:12

moonbearonmeth wrote:'Well I wasn't too keen on all the other feature like an active community, co-op campaign and literally everything else FAF offered but sign me up for some rocket titans'


Stranger things have happened :lol:

FYI people, units balance in SupCom not being rock-paper-scissors style is not and engine limitation, it's a balance design decision. The code is perfectly capable of running a fully-fledged RPS balance if it were desired.
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Re: Balance patch 3696 Feedback Thread

Postby Lieutenant Lich » 19 Feb 2018, 01:42

I thought Cybran was supposed to be good in early/mid game but shit lategame... Regardless, they have the spider and a super tanky megalith to compensate their weaker loyas and bricks.

If Titan gets the missiles as Apofenas suggested, I am all up for that instead of a speed buff
Don't complain about that which you aren't willing to change.

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Re: Balance patch 3696 Feedback Thread

Postby PsychoBoB » 19 Feb 2018, 16:50

To come a bit back to the main focus of the patch (adjust T2 <-> T3 land) i have a question to our pros:
Has someone tested the new patch with Aeon and their "problem" with the non existing T2 stage?
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Re: Balance patch 3696 Feedback Thread

Postby JaggedAppliance » 19 Feb 2018, 19:11

I moved the aeon navy discussion to this thread: viewtopic.php?f=67&t=15919

Please keep this thread about actual beta changes.
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Re: Balance patch 3696 Feedback Thread

Postby moonbearonmeth » 20 Feb 2018, 01:36

PsychoBoB wrote:To come a bit back to the main focus of the patch (adjust T2 <-> T3 land) i have a question to our pros:
Has someone tested the new patch with Aeon and their "problem" with the non existing T2 stage?

Their T2 stage has always existed.
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Re: Balance patch 3696 Feedback Thread

Postby Lieutenant Lich » 20 Feb 2018, 01:52

but almost never used outside of flak and shields
Don't complain about that which you aren't willing to change.

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Re: Balance patch 3696 Feedback Thread

Postby stormbeforedawn » 20 Feb 2018, 01:57

I cant recall the last time I've seen a t2 main tank from aeon. It is so hilariously vulnerable to OC and isn't hot into t1. A lot of maps are too small for t2, or big enough that t3 rush is worth.

I mean, which do you want, an ishy or and obsidian? The ob is more expensive if you cost the 10 power. Same dps and barely more health/speed in ob. And the ishy rapes t1 and has 6 more range...
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Re: Balance patch 3696 Feedback Thread

Postby PsychoBoB » 20 Feb 2018, 09:50

What about making the Obsidian weaker (HP1000/S1250), cheaper (300M), less DPS (100, 300 all 3s to be more efficient vs T1) and more range (24)?
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Re: Balance patch 3696 Feedback Thread

Postby Apofenas » 20 Feb 2018, 11:00

PsychoBoB wrote:What about making the Obsidian weaker (HP1000/S1250), cheaper (300M), less DPS (100, 300 all 3s to be more efficient vs T1) and more range (24)?

Stealing concept of nomad t2 tank now? Those have 100 DPS(100x3 every 3 sec), 23 range and 1750 HP for 300 mass. Kinda weaker than suggested Obsidian, but as Keyser said after some 1v1s, T2 Brute is very strong. Main reason is ability to one-shot t1 tanks.
BalanceVictim wrote:I tried it out, and yes, the anti-torpedo is a useful tool now. Sadly, the rest of the unit is still extremely weak compared to any other frig
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Re: Balance patch 3696 Feedback Thread

Postby PsychoBoB » 20 Feb 2018, 11:52

Apofenas wrote:Stealing concept of nomad t2 tank now?

Sorry, i don't know the numbers of nomad units. I just tried to use my brain... ;)

But what are the alternatives? Make a moving T2 PD out of the Obsidian like the T2 destroyer? I don't think this is a good idea.
So the other way around (T1 Killer) would make more sense.
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