A small thing about the scathis...

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Re: A small thing about the scathis...

Postby TheKoopa » 01 Dec 2017, 20:50

Regular gap isn't a good map either
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Re: A small thing about the scathis...

Postby lapantouflemagic » 02 Dec 2017, 05:22

Sooo... Everybody agrees that the scathis is an oversized dump truck, but nobody is willing to do anything about it ?

That's kind of a shame, we could try small things and see how it goes
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Re: A small thing about the scathis...

Postby Steel_Panther » 03 Dec 2017, 22:56

I agree that the scathis could use some changes now. It used to be a cheap game ender on 10k maps, so nerfing it was good, but now its range makes it far less effective and not worth the cost.

Since it has about 3x the dps of a t3 arty, maybe making it 2x the cost with a moderate range could be a reasonable fix. So just increasing the cost to 140-150k, but also increasing the range back to where it was before, or maybe slightly more. I don't think you'll see it very often anyway (since often building one t3 arty, then adding a second would be better in a lot of situations) but it might be a useful buff. Either that or reducing the cost and keeping its current range.

Alternatively, it could also be a pretty cool t4 if it was cheaper, with less dps, (and possibly with faster movement speed). Maybe 50k-60k mass, 600-800 dps, and 200-250 range. This would kinda make it sortof in between a fatboy and a t3 stationary arty (somewhat like the nomads t4s?), but outranging t2 arty. Basically it seems useless as a stationary arty right now because it's range is too low, but then it's too expensive to use in any other way because taking it out of your base shielding makes it extremely vulnerable.
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Re: A small thing about the scathis...

Postby lapantouflemagic » 05 Dec 2017, 10:37

hi again !

i went in sandbox mode for a little while to test a few things, in order to "prove" my point, which is that technically, the scathis can fire from "underwater" just as any amphibious unit, which means that its current inability to do so in more than a puddle comes from the was the game is coded.

i'll have to learn a bit more about modding, but i'll make it work the way i thinik it should =)
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Re: A small thing about the scathis...

Postby PhilipJFry » 05 Dec 2017, 10:44

you have to realize the difference between some part of the unit being under water and the unit actually being under water in terms of layers

every unit has a value in the unit bp for the layeroffset which determines the difference between the lowest part of the unit and wherever the change from the land to the water layer occurs (please correct me if that was not 100% correct @exotic)

as you can see the layer offset is -1 for the scathis - if you were to set it to 0 then it would be "under water" as soon as one of its tiny legs gets wet

if you really want the scathis to shoot from under water then i suggest you look at the code in EQ (i assume the weapon just got allowed to fire/deploy from under water)
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Re: A small thing about the scathis...

Postby lapantouflemagic » 05 Dec 2017, 14:45

hm... that's interesting... but are you sure this is the value the determines wether it can fire or not ? if it was, then there would be no differences between the rear and front cannons of a fatboy emerging from the water, yet only the front ones would be allowed to shoot (provided you're emerging front first)

anyway, thanks, i'm eager to learn how the game works in its insides, i'll check that stuff !

EDIT : yup, i think the value you said is something different, i compared with the data from the megalith, for which each of the two main turrets are described separately, but refer to different "bones".
i'll have to check the 3D model to know the layout of those bones though...
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