Lower reclaim value of wrecks

Moderator: JaggedAppliance

Lower reclaim value of wrecks

Postby SpoCk0nd0pe » 21 Nov 2017, 02:52

Dear FAF community,

after watching a lot of casts from good players, it seems that attacking is a very risky thing in FAF. Especially at higher skill levels it seems that you can see where the game is going by observing how much momentum an attacker collects. I see relatively fewer small and split attacks compared to other games, FAF is very often about concentrating mass to deal a killing blow.

Maybe reducing the reclaim value of wrecks is an option? I know this is a very fundamental pillar of the FAF balance, but I think it might help promote more active games. It might even raise the skill ceiling because it becomes less risky to invest more mass into raiding.

What do you think?
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Re: Lower reclaim value of wrecks

Postby MayorDamage » 21 Nov 2017, 13:40

Do you not see raids happen or can't you make them happen?
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Re: Lower reclaim value of wrecks

Postby Farmsletje » 21 Nov 2017, 13:48

We should change it so that evildrews balance mod will skyrocket through the roof in terms of popularity
FtXCommando wrote:
need to give him some time to blossom into an aids flower
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Re: Lower reclaim value of wrecks

Postby TheKoopa » 21 Nov 2017, 14:42

Feather: I am usually pretty good in judging people's abilities, intelligence and motives

Evildrew: Just because I didnt choose you for my team last year doesnt give you the right to be all bitchy and negative about my proposal
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