Cybran gameender

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Re: Cybran gameender

Postby Masyaka » 04 Apr 2017, 15:31

zeroAPM wrote:From the looks of the engineer/hive it seems more like small drones with miniature matter projectors rather than true nanites.


If so, cybs would build same way as UEF. But they just make the building become nontransparent by building - filling a template with nanites.
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Re: Cybran gameender

Postby zeroAPM » 04 Apr 2017, 18:07

Nanites or matter? Maybe I'm thinking of TA but if i recall correctly all factions engineering suites are pretty much 3D printers that can also work in reverse, as such they print the building atom by atom.
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Re: Cybran gameender

Postby Masyaka » 06 Apr 2017, 06:16

zeroAPM wrote:Nanites or matter? Maybe I'm thinking of TA but if i recall correctly all factions engineering suites are pretty much 3D printers that can also work in reverse, as such they print the building atom by atom.


I tell you again.
UEF - kinda 3d printers
Aeon - magic/teleport/mass formator
Cyb - Nanites

Cybs cant use 3d printers cuz if they were, they'd start building from floor to the top but they just make building less transparent during building process. And these red lasers coming off drones are control lasers for these nanites. Cyb engys use red lasers to control their drones, their drones control nanites.

Stop spamming thread, i dont care who is right.
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Re: Cybran gameender

Postby biass » 06 Apr 2017, 07:13

what the heck are you guys on about

the only one close to making sense for building would be aeon, because drawing out 3d printed ink into a pool and then dragging it up already exists; https://en.wikipedia.org/wiki/Stereolit ... Technology (i think)

as for the others? explanation is simple: video games yo, they're just meant to be kool animations

As for on topic; viewtopic.php?f=41&t=13084&hilit=mod+requestathon#p134806
Map thread: https://bit.ly/2PBsa5H

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Re: Cybran gameender

Postby Endranii » 06 Nov 2017, 19:22

So any statements from the balance team on this matter? Hell I will even take just doubling the Scathis range with slight cost increase just so I can have option of making a forward fire base with this thing instead of having to park this shit right in front of enemy army.
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Re: Cybran gameender

Postby Mephi » 06 Nov 2017, 20:10

Endranii wrote:So any statements from the balance team on this matter? Hell I will even take just doubling the Scathis range with slight cost increase just so I can have option of making a forward fire base with this thing instead of having to park this shit right in front of enemy army.


There are currently no intentions to change the scathis. But changes for all T3 arty are on the way. The Problem is that, we are facing some bugs we werent able to solve yet.
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Re: Cybran gameender

Postby Ithilis_Quo » 07 Nov 2017, 02:12

Mephi wrote:The Problem is that, we are facing some bugs we werent able to solve yet.


which kind of bug? Maybe its alredy solved.. i remember that i was solving some artilery bug that refuse fire when change some parameters..
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Re: Cybran gameender

Postby Mephi » 07 Nov 2017, 10:53

Ithilis_Quo wrote:which kind of bug? Maybe its alredy solved.. i remember that i was solving some artilery bug that refuse fire when change some parameters..

cyb arty unable to shoot at 800 range, sera arty having more randomness than it should have. For more information contact PhilipJFry.
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Re: Cybran gameender

Postby PhilipJFry » 07 Nov 2017, 11:40

The static sera arty tends to shoot in front of the target for the most part which makes it hit a decent bit less than it should
I can't figure out how to make cybran/uef arty shoot at more range than they already have - i'd like to make all static t3 arty shoot at 800 range

If you know how to solve those two issues then that would be a great help
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Re: Cybran gameender

Postby ZeRenCZ » 07 Nov 2017, 21:34

PhilipJFry wrote:The static sera arty tends to shoot in front of the target for the most part which makes it hit a decent bit less than it should
I can't figure out how to make cybran/uef arty shoot at more range than they already have - i'd like to make all static t3 arty shoot at 800 range

If you know how to solve those two issues then that would be a great help


take code from EQ, I think all arties have same range there

and ED4 as T3 shield god damed :!: :!: :!: Cyb has the worst arty/late game

....I dont know why I still trying......... :(
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