biass wrote:if you make tanks instead of mass extractors, you better make sure you're using the tanks, or you just wasted mass
Almost. When it comes to making military units it is worthwhile to consider the real world examples. Because, all countries today are continually making military hardware all the time - and most of it is never used. The reason why they are doing this is to
PREVENT conflict... Because, the cost of appearing weak is that someone will take advantage and engage you in a shooting war - which requires a massive investment in hardware and loss of life. Investing in military units, and not using them, is cheaper than fighting a war.
Of course in an XvX game this is not quite so relevant. Because, it is already given that you are fighting a shooting war. The main advantage in stockpiling and not using your units is as a show of strength - and this works as a 'behaviour modifier'. So while it is expensive to make units, they are worthwhile if the consequence of not having them is that you are attacked and killed.
Of course, you also need to consider the reclaim (those smouldering black wrecks). If you use your units and attack - then you are putting the reclaim on your opponents side of the map - and this means that you should be attacking
EFFECTIVELY. The value of what you are destroying
MUST be greater than the units which you send to do the job... If you make the units and sit them at home. You get to keep the reclaim for yourself, and sometimes this is the better course of action.