theeggroll wrote:From what I've seen Harb rush can be devastating as aeon. They force your opponent to stop their t2 spam an upgrade quickly, which can be annoying if they JUST get everything set up. Aeon double gun and shield is also rather effective against any t2 phase.
When you have weaker land units I think the key is drops. As phim, ilshy drop in the right place can do a SHIT load of damage. High raf and DPS allows them to take out large quantities of engis easily and quickly, while still being able to destroy buildings with some efficiency. IMO Air doesnt make that big a difference with most factions. Everyone has access to gunships, everyone has access to flak. Swifties can be fantastic at t2 stage but t2 is often skipped and asf's will mow the t2 down.
Against percy or brick spam, Aeon has to throw plenty of GC's in the mix with the harbs and sera has to throw in lots of chickens. Chickens are the 2nd cheapest experimental after ML, and are buildable while doing t3 spam, the AOE can be great if your opponent isnt taking the time to micro and spread the seige bots out while attacking.
In a 1v1 t2 air is not skipped unless the map is 20x20, even then t2 air isn't skipped that often