Flamingo wrote:Do you think you can provide any advice for lopsided games? Specifically, 3v1, 4v1, or similar situations? I've got friends I play with who are at a lower skill level and they tend to like to band together in any given situation. Phantom or FFA has me marked, and they tend not to favor team games unless I'm by myself or have a single partner of their choosing.
I lost the last one. It wound up being a 3v2 after Aussie's connection dropped out, but they got all his stuff.
content.faforever.com/faf/vault/replay_vault/replay.php?id=3112241
Generally these games are either very challenging and engaging for me, or they fall completely flat and I wind up feeling really unimpressed with the whole thing because, well, the whole thing is pretty lopsided and any lack of tactical awareness or any sub-par micro on my part results in a handy steamroll - which is what they may like about it, I think.
With this game I definitely did some things wrong and maybe let myself become too conservative - I kept spotting hits all over the map. It's way harder playing one base against two or three, though, which is also a situation I find myself in a lot. Do you have any recommendations on this kind of stuff? Strong methods to pull map control, maybe? Cheap tricks to spin the tables around?
Also, too, if you can critique Exit, the blue UEF player, he was remarking last night that he feels like he's getting worse. It may also be that he's playing against me a lot and I'm trying to get better. Any general tips for him?
In situations where you are against multiple opponents apm is surely a big factor, if you think you are a slow player applying some snipe strategy to try and kill 1 of the opponents might be a good idea. In these games play safe with your acu and remember that you have double eco so if you decide to push some certain plan it will be twice as effective as if you have done it with single base. As for this particular game 1st thing that pops up is that you gave up all the middle reclaim way too easily (or you didn't even try to take it? if so, that was simply the biggest mistake of all guys in that game, no matter how bad/good your strategy is, the one having all that mass will win agaisnt whoever isnt reclaiming), of course its dangerous with only 2 acus against what could be 3 but that shouldnt be an excuse. Try to have a better radar and awareness, send units to raid the side. A faster t2 switch wouldve been good but thats not something you should really worry about if you dont fix the reclaim issue first
As for Exit - again reclaim everywhere, just pick it up, and the lack of radar irritated me again. Also he didn't make enough engies, not even talking about engies to reclaim, but engies to make some factories/assist them/assist mexes etc. he had too much mass and energy storing and wasting. He should aslo try to use his units more actively, for you it was maybe ok because you were on a defencive already without all the reclaim and 2v3, but he shouldve scouted whats ahead of him and atacked if he feels he can win a fight. Also bringing your acu so far forvard on a big map like this is too dangerous, especially without upgrades. Lastly he needs to be faster with his ecoing, and teching in general.