How did you decide your faction? Topic is solved

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Re: How did you decide your faction?

Postby Cerberus » 14 Sep 2012, 01:02

I didn't switch to sera because of bombers...
Icy wrote:*Imagines cerberus doing bomber first with 10 extra buildpower*
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Re: How did you decide your faction?

Postby ColonelSheppard » 14 Sep 2012, 08:29

Cerberus wrote:I didn't switch to sera because of bombers...

Correction: I DID switch to sera because people ragequit after my first bomber now. :? [+ "i can doublebomb with t4 bomber :/]



I played UEF at first because when i started to play supcom i thought UEF would be the humans (the "good one" :D )
I dunno, i played other factions, too but I always came back to UEF after a while, mayb i just like their desing or maybe i need the 12k hp ACU for my ramboacuplaystlye
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Re: How did you decide your faction?

Postby Emptyless » 14 Sep 2012, 16:58

are sera bombers OP then :?
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Re: How did you decide your faction?

Postby uberge3k » 14 Sep 2012, 17:19

Nope. They're simply slightly better than other faction's in that specific unit, just as Aeon has better t1 tanks than others, or as Aeon has better mobile shields than others, etc.
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Re: How did you decide your faction?

Postby Cerberus » 14 Sep 2012, 17:45

TBH, as of now, and the last 2 weeks, I can count on one hand how many times I did first air, Im trying to better myself ^^
Also, the last time I double dropped a t4 bomber in a real game was..... never :P
Second air is a different story though... watch yo Pgens. Triple drops OTW
Icy wrote:*Imagines cerberus doing bomber first with 10 extra buildpower*
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Re: How did you decide your faction?

Postby Scythe » 15 Sep 2012, 02:44

Truly the best forum to brag about. Well done Cerberus.
On topic: i really like the LAZORS of Cybrans, but they are oh so fragile. Now, i almost never play them in competitive games.
Aeon require much micro early, but in large team games they are gods.
UEF and Sera - if you want to be mediocre.
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Re: How did you decide your faction?

Postby Emptyless » 15 Sep 2012, 10:22

Is Sera a good navy candidate and if so what default early unit composition would you recommend?
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Re: How did you decide your faction?

Postby Softly » 15 Sep 2012, 15:03

Sera t1 subs aren't so great but they have very nice cruisers (Flak as well as direct fire against air, also some seriously painful tmls) and their t2 destroyers have lasers so don't miss. Awesome for sniping coms on shore as they can't avoid the shots while running...

T3 battleship also has a nuke launcher attached which I'm quite fond of.
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Re: How did you decide your faction?

Postby ZLO_RD » 16 Oct 2012, 21:12

i think you should start from UEF just because they have nothing complicated, may be you dhould remember that t2uef bots reloading is 10 sec (so hit and run and use shield with them :p) and know that percyval has low fire rate and that fatboy have to run avay from everythyng to use range and be afraid of air (because he have low hp and high range, so all that still pretty obvius)
Also unit names and shapes of units have real life eqwiwalents, so it is easyer to understad what they are made for.
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Re: How did you decide your faction?

Postby -_V_- » 17 Oct 2012, 07:36

Emptyless wrote:Is Sera a good navy candidate and if so what default early unit composition would you recommend?


Depends on the balance of the day really.

As for today, it's good overall, but against a player who's very good at eco and bunkering, you might face some issues.

- subs is the weakest still, the anti torp doesn't make up for its low HP
- frigates, well nothing special

-destroyers ROCKS. It's currently the best one by a margin for me. It bashes the other destro with at least 50% HP left if you do it properly. When I mean do it properly, I imply decent micro, and not going at it straight up while not being submerged. IF you would do that, you'g lose some HP already even before you would shoot a missile. Remember aeon and cybran destro range is 80, sera and ref, 60.
EPIC bs weakness of the sera destro is that they almost all the time can't hit the t1 torp launchers with their beams...
That being said, if you 're in the enemy base and he tries to defend with t1 torp launchers, I guess you won the navy battle already, so not so much of a biggie.
- cruisers are just the best against t2 air, crazy crazy good, for the TML I'm not sure if they are better or not than UEF. I can't really make the difference, except the sera never stop shooting.
Keep in mind, against t3 air, they're not really good, aeon cruisers are better at this, much better. So don't expect to shoot down easily t3 torps with those. But if one air fight happens above sera cruisers, then they can be deadly, try a air fight above mobile flakes, you'll understand what I mean

- t3 subs are on the paper great, but in game now, i don't think they rock so much anymore.
- bs, well nuke is great, but 8 min to build the nuke last time i checked :mrgreen: . Still it can really be a game changer. A mobile nuke that can deplete several nuke def missiles for ONE nuke missile is a good deal overall :D.


The only real problem I face when I play sera navy occurs when I have to face someone who plays heavily shielded navy, and just turtle. It can be seriously very hard to break. Mass wise, the unshielded sera navy is better, on paper. But because of the build time of the frigates (for them to make up for shields), it can be really painful to get rid of all those enemies shields.


Bottom line it also relies on your usual, or more on your chosen game style for one particular game, that will decide which faction is the best naval one for you.

If you wanna play aggressive and harass your opponent or for instance help a weak mid player (thinking of seton), then cybran is the deal because of the range of the destros. Still be careful with the rush to the base: 5 frig rape one destro, and the cybran destro doesn't shoot backward and is too slow to escape frigs. I personally LOVE when my opponent takes cybran and tries to naval rush me :P . Except for the fuckin time where Zock got me with this (TA loves to rub that in my face lol) this thing didn't work on me for ages. And I don't see this working anymore on any good player either. It could also be because now it's even a bigger risk than it used to be because now you got double penalty : you fucked up your eco to rush, you failed, but on top of that you gave sweet free mass to reclaim to your opponent.

If you wanna turtle and eco whore, you might wanna chose UEF or AEON. although I would say UEf would be better cause it's for lazy asses who move centimeter per centimeter and let the others die while people eco.Boring gameplay but it works if you care only about your mass income and plan to win only late game or even very late game. Basically you sit tight 'till you can get a nice eco and those BC + BC running, then you just move ahead centimeter by centimeter, get the mass back, 'till you win.

Aeon requires more micro to stack all those mini shields properly, but it's good enough for eco whores, especially considering that the ACU has double RAS. The tempest is awesome if can avoid it to get stuck. Considering the cost, the atlantis is a joke compared to the tempest.

Sera is the one that seems to be more balanced aggressively and eco whoring wise. Double RAS, you can still be aggressive against your naval opponent (forget about killing land troops), you can get cheap flaks and if really needed, you can get strong shields in the worst cases scenario.
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