angus000 wrote:Wait, biass says cybran arty is good to have but not lobo, and hawkei says the opposite.
Aren't they equally shit at T1 stage? Lobo has poor fire rate but is good enough against pds, medusa dies 3 times before it can take a pd, but is better against spam, right?
Also medusa is good at t2.
If you are using Medusa in an army. Then you are using it for the stun ability, and not so much for it's damage dealing potential. Stun has a huge potential to effect the outcome of a battle, but, will always require other units to deal damage. Medusa are strictly a supporting unit.
The UEF lobo is heavily front loaded, which means it does a lot of damage in a single volley. Some people hate this, personally I love it. Lobo can OHK most other T1 tanks. So it is great for an opener when punishing un-microed units. The usual trick here is to halt the army, bring the artillery into range, send the first volley, wait for impact, and then engage with tank. The arty will usually account for their own number in tank kills (unless there is overkill) which gives you a more favourable engagement. With two armies in a standoff, it is also possible to feint attacks by moving the arty, sending a salvo, and then pulling back. In this situation you want high damage, and ROF is unimportant. The UEF Lobo performs this task exceptionally well.
angus000 wrote:Hawkei: what if for air, 4 inties + scout + bomber?
This will give you too much bomber and is not a good idea. If you are using bomber, you don't want them randomly flying around on a search and destroy patrol - and you don't want a lot of them either. Sometimes I do include bombers, but, I do so VERY sparingly. 2 air scouts, 8 interceptor, 1 bomber. I only ever do this on big maps in a 1v1 - when my APM is in high demand. I will probably expect to loose some bomber in little skirmishes. But, if I'm doing this, I'm playing a macro game - and therefore don't mind loosing the odd unit. I always have most of my air force kept in reserve. The air patrols are primarily there as an early detection tool to stop things like sneak drops, proxy TML, and proxy base tactics.
Not only this, but in ground battles, it is amazing how many times players will ignore interceptors flying overhead - simply because they aren't shooting at them. But an interceptor patrol gives me excellent recon. I can achieve much better battles with my T1 tanks because I know where everything is. Knowledge is power... But if I also patrol with T1 bomber, he will be forced to get AA - and this will shut down my intel... So often including bomber is a disadvantage.
Even in the T3 air phase, I will still have an unassisted T1 air factory pumping air scouts and interceptors on this patrol route. They are vulnerable to ASF. If this happens I will loose some interceptor - but I will bait his ASF into an unfavourable engagement with my own ASF. So I keep T1 air on patrol. T3 air in reserve.