1v1 improving guidelines

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Re: 1v1 improving guidelines

Postby ZLO_RD » 02 Feb 2016, 03:48

LichKing2033 wrote:Where can I find my replays? Because I have a couple of 1v1 games that perfectly demonstrate what Mozart is trying to say.

launch faf -> vaults -> replay vault -> local replays tab -> double click on date to expand spoiler -> right click on replay -> show in explorer
http://www.youtube.com/user/dimatularus
http://www.twitch.tv/zlo_rd
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Re: 1v1 improving guidelines

Postby Lieutenant Lich » 16 Feb 2016, 16:51

All right, here is one PERFECT replay on Open Palms. It is not a ladder game, it is just my friend and I practicing. Maneuvers are NOT staged!
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4367583-LichKing2033.fafreplay
Uproar East, Attack West
(43.49 KiB) Downloaded 104 times
Don't complain about that which you aren't willing to change.

My mod:
viewtopic.php?f=67&t=12864
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Re: 1v1 improving guidelines

Postby partymarty81 » 12 Aug 2016, 09:16

Thanks, handy to remind of the fundamentals
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Re: 1v1 improving guidelines

Postby Morax » 15 Aug 2016, 20:53

10) Choose to go heavy air and t2 gunships verse t2 land. One simply cannot go both as the cost is too great and you will fall behind. Certain maps like Loki, Regor, Niflheim, large-area, etc sometimes are best to go heavy air vs land as you can take out expansions sequentially or simultaneously. Most people do not react proper to air attacks as they will send all their air force to the initial attack location. T2 pgens are NOT necessary to rush t2 air as you only need about 6-8 extra t1 pgens to start spamming gunships. If you do go this route, ensure there is air control and not a lot of t2 land flack on the field, else your investment will likely be wasted.

Gunship r strrrohngz 8-)
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Re: 1v1 improving guidelines

Postby NapSpan » 18 Aug 2016, 10:40

Morax wrote:10) Choose to go heavy air and t2 gunships verse t2 land. One simply cannot go both as the cost is too great and you will fall behind. Certain maps like Loki, Regor, Niflheim, large-area, etc sometimes are best to go heavy air vs land as you can take out expansions sequentially or simultaneously. Most people do not react proper to air attacks as they will send all their air force to the initial attack location. T2 pgens are NOT necessary to rush t2 air as you only need about 6-8 extra t1 pgens to start spamming gunships. If you do go this route, ensure there is air control and not a lot of t2 land flack on the field, else your investment will likely be wasted.

Gunship r strrrohngz 8-)

Some replays of this working pls, I love going air, but I usually found myself spamming Janus, Stingers are there...they can load things and that is awesome but... at least Janus can work with some flaks in the field, gunships not.
We have "Continentals" so moving shit around must be important.
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Re: 1v1 improving guidelines

Postby Morax » 18 Aug 2016, 16:02

I'll post some when I get back home, but to credit the person who taught me this, watch MrMackey replays. He does it better than anyone I've played against.
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