errorblankfield wrote:Cantor wrote:The problem with bombers against auroras is the following: if your opponent makes some t1 mobile AA and interceptors you'll lose air control because you'll be fighting over his t1 aa to protect your bombers from his interceptors. Once you lose air control bombers become useless. If your opponent makes purely t1 mobile AA and no interceptors, bombers still work ~reasonably~ well.
I'd like to second this. The solution to a T1 tank can't be T1 air. Air in itself is balanced (or ideally should be).
If your opponent is using a lot of bombers (or just one), you switch to make some interceptor which will pretty much shut down ALL bombers until he buys enough interceptors of own. So basically, your saying you have to have complete air superiority to counter T1 spam -which is bad especially when Aeon have the best air.
Furthermore, the dynamics of air are such a way that if you are massing bombers (to kill tanks) your air defense isn't any better than if you had no bombers, you have to build a new unit for that. So you have to win air and maintain two units to counter one unit spam.
I vote for labs to be the aeon counter unit. Much better dynamic.
Hey, 2 things.
1.) I think you have a little bit of a false dichotomy here. The bombers are, in general, a mass effective counter to the auroras. You're saying that the bombers are countered by intys, which is obviously true, but doesn't take away from the point. Those inties are mass that aren't going to auroras, which leaves the UEF player to outnumber his opponent on tanks, or just build inties to fight the inties. If the aeon player builds the exact thing to counter the exact UEF strategy, than sure, the aeon player will win. Like think of a few scenarios. I'm not going to use the database to make the numbers precise, but these should be more or less equal mass battles.
A.) 20 strikers vs. 20 auroras- advantage
aeonB.) 16 strikers + 2 bombers vs. 20 auroras- advantage
UEFC.) 16 strikers + 2 bombers vs. 18 auroras+ 4 mobile aa- advantage
UEF?
D.) 16 strikers+ 2 bombers vs. 16 auroras + 4 mobile aa + 2 inties - advantage
aeonIt seems like D is what you're thinking about, but there are obviously way more scenarios, like
E.) 13 strikers+2 bombers + 3 inties vs. 16 auroras + 4 mobile aa + 2 inties - advantage
UEFF.) 10 strikers+ 4 interceptors+ 3 bombers vs. 16 auroras + 4 mobile aa + 2 inties - big advantage
UEFNow maybe an aeon player sees one bomber and then suspects that a UEF player is going to go for a build like F.), so he does
G.) 10 strikers+ 4 interceptors+ 3 bombers vs. 11 auroras + 4 mobile aa + 7 inties - Huge advantage
Aeonbut that build would get crushed by
H.) 18 strikers + 1 bomber vs. 11 auroras + 4 mobile aa + 7 inties - Huge advantage
UEFBasically, unless I am wrong about some of these scenarios, it seems to me that bombers present a fairly significant threat to auroras, at least in relatively big battles (more than 5 tanks per side), when it only takes one pass for a bomber to pay for itself. I'm thinking about like an early battle on one of the sides on twin rivers or desert joust , because that's a map I play a lot. On my level at least (~1200), people are never, ever aggressive enough with bombers to counter aeon hover tank spam. If those scenarios are right, it looks like aeon may have a slight advantage at this level, but a lot of who will do the best will be based on who is most flexible in their play and who does the best job scouting, which is like every other part of sup com, right? All this said, I do acknowledge that this applies to big focused battles. Perhaps for a wide open 1v1 map, auroras are more OP, but I have less experience with those maps. I kind of wonder, though, if one guy groups of like 3 auroras or whatever to all the different mass points, and then the other guy countered by sending a bomber to each point and having a group of inties ready to take on any aeon inties he sees, how that would go.
2.) All that said, I feel like making auroras slightly less accurate while firing and making labs more agile, faster, and slightly tougher seems like a nice solution. They don't have to be so good that they counter auroras mass for mass, but making them a little better against auroras and in general seems like a good idea.