ArkonBGaming wrote:Ze_PilOt wrote:The mod you are using is integrated in FAF (well, not exactly, we did some work over it), and probably the cause of your problem.
Surely ( i'm not really sure) but this wouldn't have an effect on the build/ finishing animations of any unit. Also, it would be cool if the explosion were more 'explosive'.
No offense, but people need to stop "being sure" about things they do not know enough about .
Looking at the script, the mod modifies several files that would cause something like this to happen. I know for myself because I've tried to implement this mod in my own and I know why it breaks things, so I for one am 100% certian that this mod is, indeed, the cause of the problems .
P.S. I will not be fixing it because the explosions in the current FAF patch look better anyway, and I have a few improvements planned for them