ShadowKnight wrote:
Don't be so bloody stupid. Perhaps if people played maps other than the 5k Starcraft wannabes and played the more open 10K and even 20K maps, which is what SupCom was supposed to be about IMO, they would realise just how strong an uncatchable unit will be, how strong the Loyalist and Titan already are in this role, and why it's a good place to point the Titan.
You're preaching to the choir here. It's nice to see someone who doesn't think that Isis and Setons are the paragons of map design...
ShadowKnight wrote:There is always something else to shoot. There are Mexes, undefended bases to get in behind, Engineers to harass and kill. Unlike other raiding units, this thing really has considerable firepower to get the job of killing that T3 Mex or Pgen done, and in good time. There's no way in hell T2 will be able to intercept in time, and if they resort to trying T1, which can keep up a bit better, they will find that the Titan is just as effective as ever at ripping T1 forces to tiny bits of scrap metal.
This is the part that I said I agreed with before!What I want to know is if you can clarify what you were talking about when you said they should not able to engage T2. Do you mean mass-for-mass, or versus a full T2 formation, or what? Because while it makes sense that a group of Titans should not be able to defeat a group of T2 tanks in formation with shields and everything, I would think that, for example, three Titans should certainly have a shot at beating seven or eight pillars. What kind of values did you have in mind?
ShadowKnight wrote:Were it up to me, I'd also dramatically improve Titan handling as well as putting the Speed up. This way they become the most micro-able unit in the game, a throwback to the Mech Marines of old. While they wouldn't have the brute force for it, microing it would suddenly allow you not only to take on T2 forces with much better odds, but do some really fun stuff: Micro so that Gunships can't hit you, Dance your way into range of T2 PD to kill it, Solo an ACU, take Percivals on face to face, avoid Bombers sent to stop your deeply irritating raiding missions, the list goes on and on.
This is where I don't agree. You yourself were talking about what SupCom should be, right? Having micro decide the outcome of battles is a big part of that. BUT, units should never be set up such that microing them allows them to be five and ten times more effective. T3 mech marines? Sure! But they shouldn't be so fast that they can dodge, for example, gunship fire. That's too much, especially for a unit that can avoid the effects of attrition thanks to its shield.