IceDreamer wrote:OK, logic is sound, I just wondered. Why the FiringTolerance?
Higher firing tolerance means shots are triggered more easily, even if targets are not straight in line. Normally, lower firing tolerance means better accuracy. In the case of air units with 3 shots, it's ok if firing tolerance is 0, because it will have more attempts to shoot. However, with one shot per sec, if the asf misses his opportunity to shoot due to imperfect line of shot, it gives free escape to the target. Since ASF fly and turn very fast, it happened more often than not. In my test, it was clear Sera and Aeon ASF didn't shoot as much as UEF ones, despite having same rate of fire (1 per sec).
Besides, air units have huge hitboxes, so even if the shot is not perfectly aligned, it will most likely hit if it is fired. If it's not fired due to imperfect alignement, well, it won't hit for sure.
Now, all ASF have a firing tolerance of 2, because they shoot only once per second.