The ideas with the AA T2 flak are good. problem would be that the T3 bomber also would suffer.
but instead of giving him more HP, couldn't he fly higher?
the ASFs of course should fly so low that T2AA gets them hit, or at least the "blob" that follows the first planes, so it shoots behind the target, but hits the very next planes flollowing the leading planes.
the height difference from bottom to top could be:
T1, T2 and ASF, T3
what about switching the weaponry from T3 to T1 and vice cersa?
The inties get the rockets, the ASF get the front loaded guns (at least this would fit for the cybran).
The inties have this way also an AreaOfEffect-Weapon, the ASFs just an instant impact hit weapon.
the inties can therefore also shoot in all directions (missiles), the ASFs have to position themself and have a longer flight path for the attack move.
If Inties fire in a blob of AFs, that would teach them (splash damage).. Also the blob is then breaking apart for the attack move they need to shoot at the intie(s).. Nonetheless that would be nice dogfights, where the ASF with his top speed would be able to run out the missile, but when kept in the fight, he would also get damage. Inties would lose, but also could microed and taken home to a safe spot or they fly to a safe AA battery on the ground..
In general i am talking about the mod, funkoff already made and is talking about at page 31...
its just a little different with the missiles described and thought out in this case here
another thing is the static AAT3. the volley is not even doing the full damage because most planes are destroyed after the hit of the second or third missile.
then the reload time kicks in and the rest of the missile volley is destroyed and does not even explode.
it would be good if
A) the rest of the missiles seek another plane, or
B) the missile flies to the spot where the plane exploded and do their splash damage there or
C) all missiles right from the start aim at different targets or
D) the missiles fly faster and are shot in faster bursts and make less damage. therefore the next shot can aim a different target