Changelogs and general rules

Changelogs and general rules

Postby pip » 03 Nov 2013, 21:03

Here is the thread for all changelogs for the current featured balance mod. Everyone can try it.

Overview and rules:
This thread shall not be used to discuss changes. Dedicated threads will be opened to discuss the major goals of the next patch (t3 air improvements, reduce the gap between t2 and t3 land units, and zep mandatory changes : ASF lag investigation, beam weapon improvements, UEF t1 bomber improvement). Another thread will be opened for minor balance changes, and another one for bugfixes requests / discussions.

Please keep in mind that balance changes that are not in the balance team focus nor in the balance team pledge are not relevant for the next patch, so no need to open a new thread.
We don't want a multiplication of threads to keep things clean so be warned a new thread can be locked if it is not relevant. Same for posts : don't derail discussions please and post only positive feedback (no trolling).

Since everyone has access to the balance test feature mod, your arguments will be stronger if you post replays displaying issues that you may spot during your games. Everyone is strongly encouraged to play with the balance test mod to prepare best version of the patch as possible.

Full changelog for version 3629.25

Bugfixes and small tweaks:
- DifferentialUpgradeCostCalculation = true, in units/ZAB9602/ZAB9602_unit.bp
- Cybran t2 and t3 engineers hp fixed
- fireball explosion is now red instead of green
- fixed Cybran SMD buildtime
- Czar central target bone removed to prevent the killing of ASF to be too easy with the laser ground firing ; additionally, Czar beam does only 25% of its damages to ASF so they are not insta killed anymore.
- Fixed UEF TMD projectiles dieing too soon to kill Tac missiles launched from ACU; weapon unpacks = false (from true)
- Several Beam weapons small improvements from Shadowknight mod (not all). They deal their damages more "smoothly"
- Sera t2 pd : 550 damages (from 660) due to buff to the beam weapon it received (= 137.5 DPS from 165 but will sweep through several units until it deals its full 550 damages = less overkill)
- Tempest muzzle velocity reverted to 28 to prevent it to shoot over small targets like mexes.
- Firebeetle : turn rate increased to 160 (from 120), turn radius increased to 4 (from 3) = small improvement to their handling
- Rover buildradius = 8 to fix issue where it would not finish the buildings it started to build
- ASF : can't shoot rover ; have special resistance to Czar beam ; Aeon and Sera ASF now shoot only one projectile instead of 3 dealing same DPS, Cybran ones shoot 2 instead of 4, to reduce lag caused by high numbers of ASF ; Aeon and Sera ASF firing tolerance = 2 (from 0), UEF ASF HP = 1800 (from 1850), Cybran ASF fires 2 missiles instead of 4, has 1725 hp instead of 1700 ; Sera ASF hp = 1775 (from 1800) ; target check interval adjusted to 0.5 (default = 0.3)
- fix for sera t2 artillery : pitch range = 90 (from 80)
- fix for cybran strat sub stealth not working for sonar
- Better animations of walking bots : Mongoose, Titan, Brick, Aeon Sniper, Percival
- Out of fuel speed penalty reduced to 65% from 75% to ease the possibility to go back to a air staging when far away (and t1 bombers won't drop two times on the same target due to too low speed)
- fix bp for cybran t2 air support factory so that they don't have weird colour when zoomed out
- T2 and t3 engineers price reduction : t2 = 140 mass, 700 energy, 700 buildtime (from 160, 840, 800) ; t3 = 440 mass, 2200 energy, 2200 buildtime (from 490, 3150, 2100)
- reduced speed at which Sera engineers go out of air factory (still faster than original but not crazy fast anymore, speed similar to Aeon). They already have the best bomber and have fobo on water maps, they don't need to have better air factory too
- t1 bombers small tweaks to increase drop chances: turn speed and combat turn speed = 0.75 and 0.8 for UEF (from 0.7), lift factor = 10 (from 7)
- fixed bug where bombers targetting a wreck wouldn't be able to drop anymore (by Brute51)
- Janus won't scorch the earth anymore when bombing a shield.
- Sparky added to Air and naval factories.
- New great looking fx for teleport abilities, custom for each faction, also with a specific sound (by Brute 51) ;
- Teleportation now deals only 100 damages to nearby units and structures in a small radius (don't kill t1 engineers anymore)
- Transfer of a part of the damages to nearby shield refactored (by Brute51) to prevent resonance effect (first shields hit don't take more damages than the damages dealt by the weapon) ; overlapping damages dealt reverted to 15%.
- Fix Zlo Cybran build drone bug / exploit (by Brute51)


New feature : SCU presets with already upgraded SCU in Quantum Gateways (costs of the upgrades are added to the costs of the SCU)

Balance changes:

Structures and weapons:
- Cybran splitted missiles speed reduced to 15 (from 25), acceleration reduced to 6 (from 25)

Static flaks buffs with faction diversity:
2 types :
1) one projectile at a time = more range, precise and more frontloaded, less AOE:
UEF: slightly more damage : 125 (from 102), slightly less AOE : 3.5 (from 4), faster muzzle velocity : 25 (from 20) ; slower rate of fire = 1.25 (from 1.5), slightly longer range : 50 (from 44), better accuracy : firing randomness = 2 (from 2.5)
Aeon : less aoe (3), much faster projectile (muzzle velocity = 30), better accuracy : firing randomness = 1.5 (from 2.5), longer range : 50 (from 44)
2) Several projectiles at once, less frontloaded, cover more aerial space:
Cybran: still slow projectile (20), bigger AOE : 5 (from 4) and very inaccurate (sweeps the sky) firing randomness : 4 (from 2.5)
Seraphim : 2 projectiles at once, less AOE : 3 (from 4), slightly faster projectile (25 from 20), 50 damages (from 53) 1.5 rate of fire (from 1.25), inaccuracy remains the same.

Land units:

Seraphim ACU:
1) Sera ACU restoration field 1 : adds 1000 HP to ACU health ; 2% hp regen (from 0.5), but capped at 15 (from 75)
2) Sera ACU Rapid Restoration field ; name changed to Advanced Restoration Field, adds 1500 more HP to ACU health, adds 10% hp to units nearby, as it used to do.

t1 land:
- Aurora: speed = 2.9 (from 3.1) ; firingrandomnesswhilemoving = 0.6 (from 0). It's a very small randomness and only when the auroras move, they will still hit most of the time but this gives a chance to tanks to survive longer. This value can be adjusted to make auroras not as efficient when retreating, and same when they are still.
- Medusa: stun duration for t2 units reduced to 2 seconds (from 3), reload time increased to 6 seconds (from 5), damages increased to 230 (from 195), roughly same DPS (38.33 instead of 39).
- Lobo : damages reduced to 400 (from 480), rate of fire reduced to 8.33 seconds (from 10) for same DPS (48)
- T1 mobile AA vision radius increased to 20 (from 18)

t2 land :
- Mongoose : slower turn speed = 90 (from 150) but faster turret turn speed to 80 (from 50) on his weapons, firing tolerance increased to 1 (from 0.1) ; grenade weapon adjusted : 50 damage (from 65), rate of fire = 0.15 (from 0.1) = 30 DPS (from 26), firing randomness increased to 2.5 (from 2), pitch range increased to 55 so that it can shoot to its fullest range.
- Ilshavoh Veterancy nerf : threshold = 10 (from 9)

t3 land:
- Aeon sniper : damage = 950 (from 1350), reload = 7 seconds (from 10), same DPS ; firing randomness on the move slightly reduced to 0.75 (from 0.8), firing tolerance = 0 (from 2)
- Seraphim sniper : damage = 580 (from 775), reload = 5 seconds (from 6.7), firing randomness on the move slightly reduced to 0.75 (from 0.8), firing tolerance = 0 (from 2) ; sniper mode = 2000 damages (from 2800), reload = 14.5 seconds (from 20), firing randomness while moving in this mode = 0.6 (from 0.8) because speed is reduced greatly

SCU :
- veterancy adjusted to 25/50/75/100/125 (from 20/50/90/140/200)
- SCU engineering upgrade cost adjusted to 800 mass from 1000 (also fixes wrong Aeon SCU cost) and buildtime = 4200 (from 5040)
- UEF SCU drone : mass cost changed to 380 (from 480), buildrate = 35 (from 20)
- UEF SCU buble shields now considered a mobile shield (like shield boat) and will suffer from overlapping

Air units:
t1 air:
- Scorcher (UEF t1 bomber) : 4 bombs with 3 AOE (instead of 5 with 2.5 AOE), more spread out bombs, each deals 47.5 damages frontloaded + 10*4 = 40 damages over 1.5 seconds = 350 total (it will never deal 350 damages except on factories, max amount on units and small structures is 267.5) ; turn speed = 0.8 (from 0.7) and break off distance = 26 (from 18)
- Jester : range buff : 20 (from 16) = fix to the fact that they stop shooting when attacking moving targets / are on attack move order) ; veterancy nerf : threshold increased to 5 (from 3).

t2 air:
- UEF Janus : ground weapon range increased to 60 (from 45) and lift factor = 10 (from 7) to increase chances of dropping ; deals half his damages on impact and the rest over time (instead of all damages over time)
- Sera Fighter/Bomber : ground weapon range increased to 60 (from 45) and lift factor = 10 (from 7) to increase chances of dropping
- Corsair : anti-ground weapon range reduced to 40 (from 45) so that it doesn't completely outrange mobile flaks and is able to kill them without suffering any damage.

T3 Air :
- Heavy Gunships : speed + 2, cost and DPS roughly cut by around 25%
- Wailer : maxairspeed = 10 (from 8), 1260 mass cost, 6400 buildtime, 42000 energy (from 52500) ; weapon damage = 140 (from 150), rate of fire = 1.6 (from 2) = 224 DPS (from 300)
- Broadsword : maxairspeed = 10 (from 8), 1260 mass cost, 6000 buildtime, 42000 energy (from 52500) ; anti ground weapon damage = 90 (from 100), rate of fire = 2.5 (from 3) = 225 DPS (from 300), anti air weapon damage = 8 (from 2) = 12 DPS (from 3).
- Restorers : buildtime = 6000 (from 4800) ; Health = 6000 (from 6500). Veterancy threshold adjusted to 15 xp (from 18)

T4 Air:
- Soul Ripper : Veterancy adjusted to 80/160/240/320/400 (from 60/120/180/240/300)

Naval changes:
T1 Naval:
- Frigates : veterancy threshold reduced to 6 xp (from 8)
- UEF and Cybran frigates damages adjusted to be more efficient against Zhtuee : UEF = 85 damages (from 140) with 0.588 rate of fire (from 0.35) ; Cybran = 45 damages (from 40), rate of fire = 1.36 (from 1.53) ; DPS is unchanged.

T2 naval:
- Sera Destroyer : more DPS for the front gun (125 from 105) and less for the rear one (65 from 95); turret yaw range = 120 (from 140), turret yaw speed = 60 (from 90), attack angle = 70 (from 60). It will be slightly less efficient when microed.

T3 Naval:
- t3 strategic subs : range of tac missiles = 256 (from 175) = same as a land tactical missile. This will expand the sniping potential of these units;
mass cost : -1000 (same as a Sera battleship = 9000), nuke inner ring damage = 22 000 (from 25 000); nuke outter ring damage = 3000 (from 500). This allows their nuke to damage units that escaped the inner ring to be at least damaged for real (500 is nothing for naval units).
- Seraphim t3 sub: size y = 0.9 (from 0.8) = slightly higher hitbox to ensure riptides and surface weapons can hit them normally while they are surfaced ; torpedo range = 65 (from 70), AA DPS = 200 (from 240) ; Health = 4000 (from 4500).
- Cybran and Seraphim aircraft carriers can now build gunships and regular bombers.

T4 naval:
- Tempest :Torpedo changed with Depth charge, damage = 350 (from 235), rate of fire = 0.2 (from 0.25), DPS = 420 (from 352).
2 Atlantis and equivalent masscost in t3 sera sub still win convincingly, but the Tempest can now put up a fight even when submerged.
Last edited by pip on 01 Feb 2014, 16:54, edited 21 times in total.
pip
Supreme Commander
 
Posts: 1826
Joined: 04 Oct 2011, 15:33
Has liked: 191 times
Been liked: 86 times
FAF User Name: pip

Changelog for version 3629.2

Postby pip » 10 Nov 2013, 19:19

Changelog for version 3629.2:

Land:
- aurora : speed = 2.9 (from 3.1)

T3 bots (overall = -20% DPS, - 20% HP; Loyalist and Titan = -25 % DPS only)
- Harbingers : rate of fire = 1 (from 1.25) = 300 DPS (from 375) ; health = 3700 (from 4900), shield = 1000 (from 1300)
- Othuum : fast weapon damage = 60 (from 75), slow weapon rate of fire = 0.2 (from 0.25) = 320 DPs (from 400); health = 5400 (from 6700)
- Brick : rate of fire = 2 (from 2.5) = 300 DPS (from 375) ; health = 7200 (from 9000)
- Percival : rate of fire = 0.2 (from 0.25) = 320 DPS (from 400) ; health = 7500 (from 9300)
- Loyalist : main weapon damage = 150 (from 175), overall DPS = 142.5 DPS (from 187.5) = -25% DPS ; veterancy adjusted to 10/20/30/40/50 (from 9/18/27/36/45)
- Titan : rate of fire = 2.5 (from 3) : 125 DPS (from 166) = -25% DPS

SCU : -50 DPS to default weapon.

T4: -20 % DPS on meaningful weapons, -20% Health
Monkeylord : laser = 3200 DPS (from 4000 but behaviour is improved) ; Health = 36000 (from 45000) , veterancy threshold adjusted to 40 (from 45)
Fatboy : main weapons damage = 200 (from 250) = 2400 DPS (from 3000) ; Shield = 16 000 (from 20 000)
Galactic Colossus: beam = 2000 DPS (from 2500, but better behaviour), Claws rate of fire = 0.5 (from 1) ; health = 80 000 (from 99999)
Ythotha: fast firing gun rate of fire = 2.5 (from 3) = 1375 DPS (from 1650), slow firing gun rate of fire = 0.25 (from 0.3) = 300 DPS (from 360) ; health = 54000 (from 67000); veterancy threshold = 60 (from 70)
Megalith : main weapon rate of fire = 0.64 (from 0.8) = 960 DPS from 1200 ; Health = 88 000 (from 110 000)

Air:
- Jester : rate of fire = 2.5 (from 3) = 40 DPS (from 53) ; Health = 450 (from 525) ; mass cost = 160 (from 200), energy = 4250 (from 5000), veterancy = 5/10/15/20/25 (from 3/6/9/12/15)

T3 air:
- Heavy Gunships : speed + 2, cost and DPS roughly cut by around 25%
-> Wailer : maxairspeed = 10 (from 8), 1260 mass cost, 6300 buildtime, 42000 energy (from 52500) ; weapon damage = 140 (from 150), rate of fire = 1.6 (from 2) = 224 DPS (from 300)
->Broadsword : maxairspeed = 10 (from 8), 1260 mass cost, 6300 buildtime, 42000 energy (from 52500) ; anti ground weapon damage = 90 (from 100), rate of fire = 2.5 (from 3) = 225 DPS (from 300), anti air weapon damage = 8 (from 2) = 12 DPS (from 3).
- Restorer : buildtime = 6000 (from 4800) ; Health = 6000 (from 6500). Maybe other changes later to underline its AA role.

- ASF : speed + fuel nerf = 22 (from 25) ; fuel duration = 4 minutes (from 16 minutes) = first attempt at changing ASF a bit. Adjustments and / or other solutions may be tried later.

Navy:
- Sera Destroyer : more DPS for the front gun (125 from 105) and less for the rear one (75 from 95); turret yaw range = 120 (from 140), turret yaw speed = 60 (from 90), attack angle = 70 (from 60). It will be slightly less efficient when microed.
- Sera t3 subs : torpedo range = 65 (from 70), AA DPS = 180 (from 240)
- Strat subs mass cost : -1000 (same cost as a Sera battleship), nuke inner ring damage = 22 000 (from 25 000); nuke outter ring damage = 3000 (from 500). This allows their nuke to damage units that escaped the inner ring to be at least damaged for real (500 is nothing for naval units).

Structures:
- SAM nerf: AOE = 1 (from 1.5), HP = 6000 (from 7000)
- Static flaks buffs with faction diversity:
2 types :
- one projectile at a time = more range, precise and more frontloaded, less AOE:
UEF: slightly more damage : 125 (from 102), slightly less AOE : 3.5 (from 4), faster muzzle velocity : 25 (from 20) ; slower rate of fire = 1.25 (from 1.5), slightly longer range : 50 (from 44), better accuracy : firing randomness = 2 (from 2.5)
Aeon : less aoe (3), much faster projectile (muzzle velocity = 30), better accuracy : firing randomness = 1.5 (from 2.5), longer range : 50 (from 44)

- Several projectiles at once, less frontloaded, cover more aerial space:
Cybran: still slow projectile (20), bigger AOE : 5 (from 4) and very inaccurate (sweeps the sky) firing randomness : 4 (from 2.5)
Seraphim : 2 projectiles at once, less AOE : 3 (from 4), slightly faster projectile (25 from 20), less damage (35 from 53) but fast rate of fire : 2 (from 1.25), inaccuracy remains the same (2.5)
pip
Supreme Commander
 
Posts: 1826
Joined: 04 Oct 2011, 15:33
Has liked: 191 times
Been liked: 86 times
FAF User Name: pip

Re: Changelogs and general rules

Postby pip » 14 Nov 2013, 19:37

Version 3629.3 changelog:

Bugfixes /small tweaks:
- Tempest muzzle velocity reverted to 28 to prevent it to shoot over small targets like mexes.
- Jester : buildtime adjusted to 850 (from 1000), mass cost = 150 (instead of 160), range = 20 (from 16 = fix to the problem that they stop shooting when attacking moving targets / are on attack move order).
- Firebeetle : turn rate increased to 160 (from 120), turn radius increased to 4 (from 3) = small improvement to their handling
- Harbinger : reclaim rate reduced to 2 (from 3) so that it adds +28 mass instead of +39 when reclaiming a Brick / Percy wreck and requires more time to reclaim a battlefield (NB: Harbingers can reclaim and shoot at the same time, and do it automatically if on patrol and on attack move order)
- Sera destroyer : small adjustment to rear weapon : turret yaw reverted to 140.
- Sera t2 pd : 550 damages (from 660) due to buff to the beam weapon it received (= 137.5 DPS from 165 but will sweep through several units until it deals its full 550 damages = less overkill)
- SAMs reverted to before (7000 HP, 1.5 aoe)

Big T3 air change:
- T3 bombers : cost = -20% (except buildtime) = 1680 mass and 84000 energy ; Health = - 40% HP (between 2220 and 2400 HP); - 2 speed and -2 elevation, range reduced to 60 (from 90), -250 damages.

The idea is to make them counterable by flaks without the need of a t3 mobile AA in order to prevent unavoidable snipes with 20+ bombers. Being cheaper, they will be more affordable to fight land armies, especially the ones with not many aa. See Brainfart posts in balance team t3 air section for further explanations.
pip
Supreme Commander
 
Posts: 1826
Joined: 04 Oct 2011, 15:33
Has liked: 191 times
Been liked: 86 times
FAF User Name: pip

Re: Changelogs and general rules

Postby pip » 16 Nov 2013, 16:41

Version 3629.4 changelog:

Bugfixes and small tweaks:
- Rover buildradius = 8 to fix issue where it would not finish the buildings it started to build
- ASF : target check interval = 1 (from 0.3), Aeon and Sera ASF now shoot only one projectile dealing 405 damages instead of 3 dealing 135.
These changes are meant to reduce lag caused by high numbers of ASF
- Brick : small veterancy adjustment : threshold = 18 instead of 20

Balance changes:
- T4 land Experimentals: HP and DPS reverted, +20% mass and energy cost, buildtime x3
This will prevent Experimentals to be built too early while allowing them to penetrate defenses as well as usual. With nerfed t3 land, they will also feel more powerful. Other intended side effect : give more room for SCU fights.
- SAMs adjustments : 60 muzzle velocity for UEF, Cybran and Aeon ones (from 45), +75% costs: 1400 mass, 14000 energy, 2000 buildtime (from 800 / 8000 / 1195).
This is because t3 bombers are nerfed heavily.
- Seraphim ACU:
1) Restoration Field 1 : adds 1000 HP to ACU health
2) Rapid Restoration field ; name changed to Advanced Restoration Field, can repair buildings on top of units, adds 1500 more HP to ACU health, mass cost = 1200 (from 1500), energy cost = 42000 (from 31250), buildtime = 1400 (from 1750). Tooltip updated accordingly
pip
Supreme Commander
 
Posts: 1826
Joined: 04 Oct 2011, 15:33
Has liked: 191 times
Been liked: 86 times
FAF User Name: pip

Re: Changelogs and general rules

Postby pip » 01 Dec 2013, 17:29

Version 3629.5 changelog:

Bugfixes :
- fix for sera t2 artillery : pitch range = 90 (from 80)
- fix for cybran strat sub stealth

T3 bombers adjustments because they had problem dropping and were too easy to kill by t1 AA:
- General changes : range = 70 (from 60 in last version), speed = 16 (from 15 in last version) ; they are now immune to their own damages so that they don't kill themselves against t3 shields (due to lower elevation)
- Health ranging from 2650 HP (Cybran) to 2800 HP (UEF) (from 2220 to 2400).
Let us know if they still have dropping issues or still too weak to t1 AA.

SAM adjustments :
- more damages (1400 from 1200) so that they can kill a t3 bomber in two salvos, slightly slower rate of fire : 0.25 (from 0.28), DPS = 350 (from 333).
- costs adjustments = 1600 mass, 16000 energy, 2390 buildtime. (= double cost of 3628 values)

- T4 land experimentals: buildtime doubled from 3628 instead of tripled : it took way too long to build a land experimental. Let us know if this value is good.

- Sera t3 sub : small adjustments = AA dps = 200, hp = 4000 (from 4500). 4000 HP is a good value for important counters : Aeon Solace, Aeon Tempest, UEF Atlantis.

- Tempest : torpedoes changed to depth charges, damages = 350, AOE = 1.5, muzzle velocity = 20, rate of fire = 0.2 for 420 DPS (from 495 in last patch) ; anti torp weapon rate of fire reverted to 1 (was 2 in last patch but it seems to be wonky and doesn't seem to work reliably depending on the situation, sometimes it was fine, sometimes way too strong, for no clear reason).
pip
Supreme Commander
 
Posts: 1826
Joined: 04 Oct 2011, 15:33
Has liked: 191 times
Been liked: 86 times
FAF User Name: pip

Re: Changelogs and general rules

Postby pip » 15 Dec 2013, 12:56

Version 7 changelog (version 6 was a hotfix) :

Fixes:
- t2 UEF and Seraphim fighter / bombers further adjustments to improve their drop success rate: klift = 10 (from 7), range = 60 (from 45)
- Mongoose : faster turret turn speed to 80 (from 50)
- Better animations of walking bots : Mongoose, Titan, Brick, Aeon Sniper

Changes related to land gameplay:
Slight range reduction for t3 assault units:
- Percival and Brick range = 32 (from 35)
- Harbinger range = 26 (from 28); shield HP = 1200 (from 1000), health = 3600 (from 3700)
- Othuum long range weapon = 30 (from 32), close range = 23 (from 25)

Other small adjustments:
- Titan speed = 4.3 (from 4)
- Aeon sniper : Damage adjusted to 950 (instead of 900), rate of fire adjusted to 0.142 (instead of 0.15), same DPS.
- Seraphim sniper : default weapon damage adjusted to 580 (instead of 575)

Changes related to air gameplay:
- ASF fuel time adjusted to same as interceptor (5 minutes)
- Cybran and Seraphim aircraft carriers can now build gunships and regular bombers.

T3 bombers:
- 1680 mass ; 94500 energy, 16 speed, 80 range, elevation reverted to 20, klift = 10 (from 7)
- health = -10 % from default value : 3330 HP / 3420 HP / 3510 HP / 3600 HP
- damages = - 20% from default value = 2200/2400/2560/2760
- reload time increased to 8 seconds (from 5 seconds)


SAMS : still double cost compared to 3628 (1600 mass etc) ; rate of fire = 0.3 (from 0.28) for 360 DPS (from 333) ; range = 70 (from 60)
- Cybran SCU SAM upgrade 350 damages (from 300) = 315 DPS (from 272), projectile lifetime = 5 (from 3), AOE = 1.5 (from 0)

Mobile SAMs added:
Around same cost as previous static SAM : 800 mass, 10000 energy, 4000 buildtime.
Aeon Redeemer : 2000 HP, 50 range, 204 DPS, AOE = 1.4, frontloaded (1200 damages), and slightly longer reload than others (5.8 seconds) ; 2.8 speed
Cybran Bouncer : 1900 HP, 45 range ; 214 DPS ; not frontloaded ; AOE = 1.4 ;ground weapon similar to t1 mobile AA with 60 DPS (also inaccurate) ; 2.9 speed
UEF Cougar : 2200 HP, 45 range, 12 very fast projectiles * 100 damages for 1.2 seconds, every 4.1 seconds = 5.3 seconds reload time for 226 DPS, very slight firing randomness, 0.7 AOE, 2.6 speed.
Seraphim Uyanah (Lightning Tank): More expensive : 960 mass, 12800 energy, 4800 buildtime ; 2100 HP, 45 range, 230 DPS, 1 AOE ; It has a ground weapon with 28 range, 75 DPS and 1 AOE; 2.7 speed
pip
Supreme Commander
 
Posts: 1826
Joined: 04 Oct 2011, 15:33
Has liked: 191 times
Been liked: 86 times
FAF User Name: pip

Re: Changelogs and general rules

Postby pip » 15 Dec 2013, 17:09

Version 3629.9 changelog (several versions were for hotfixes):
- Mobile T3 AA removed
- Jester adjustments standardized : -20% cost : 160 mass, 4000 energy, 4000 buildtime (from 200/5000/5000), - 20% HP : 420 (from 525) ; veterancy adjusted to 4 (from 3), DPS remain at 40 (from 53) and range buff to 20 (from 16) remains.
pip
Supreme Commander
 
Posts: 1826
Joined: 04 Oct 2011, 15:33
Has liked: 191 times
Been liked: 86 times
FAF User Name: pip

Re: Changelogs and general rules

Postby pip » 18 Dec 2013, 11:58

**DISCLAIMER:**
As usual, these changes are meant to be tested, they are not definitive. If you don't want them to remain after testing them, post your feedback (and a replay if possible).

Version 3629.10 changelog:
Strat Bombers:
- damages, HP and price reverted to default
- They drop more like in Vanilla Supcom (above target), it's possible to avoid bombs coming your way by walking away, but not possible to avoid all bombs from different directions (= carpet bombing)
- elevation upped to 25 (from 20)
- Cybran Strat Bomber: 2800 damages (from 2750) so that three passes can take out a t3 mexes instead of 4 ; its AOE is reduced to 6.5 (from 7) to prevent unescapability for ACU.

ASF (BrinkofInsanity changes) : now they turn like a strat bomber (0.8 from 1.9) ; they have fronloaded damages (900 for Aeon and Sera, 450 *2 for UEF, 225 * 4 for Cybran), but lower rate of fire (0.3 from 1) for 270 DPS. They can be countered by inties mass for mass, but not so easily by swiftwinds because they one shot them.
- Range increased to 40 (from 30)
- HP slightly adjusted : Cybran : 1725 HP (from 1700), UEF 1800 (from 1850) and Seraphim 1775 (from 1800).

Restorers : AA DPS slightly adjusted to 150 (from 141)

SAM: range reverted to 60 (from 70)

Other fixes / improvements:
- Out of fuel speed penalty reduced to 65% from 75% to ease the possibility to go back to a air staging when far away (and t1 bombers won't drop two times on the same target due to too low speed)
- Czar Beam does only 25% of its damage to ASF to prevent insta kill / suicidal ASF when attacking a Czar. They will still be damaged when flying through it, but moderately.
- Seraphim Flak damages adjusted to 50, rate of fire = 1.5 for 150 DPS
- Damages transferred to overlapping Structure shields reduced to 10% (from 15%). Please test if it's enough to make Ahwassa / strat bombers not so godlike against static shields.
pip
Supreme Commander
 
Posts: 1826
Joined: 04 Oct 2011, 15:33
Has liked: 191 times
Been liked: 86 times
FAF User Name: pip

Re: Changelogs and general rules

Postby pip » 18 Dec 2013, 21:48

Version 12 changelog:
- Strat Bombers : improved behaviour for dropping on top of target ; costs adjusted to : 1680 mass, 94500 energy ; elevation reverted to 20 and bombs drop slower to still allow them to be avoided by moving away the ACU
- Seraphim and UEF strat Bombers damage and AOE switched to reflect the size of the FX and the faction trend for AOE weapons (normally, Sera has more AOE than UEF and less damage)

- SAMs : HP reduced to 5600 HP (from 7000), rate of fire increased to 0.4 (from 0.28), damages reduced to 800 per salvo (from 1200), DPS = 320 (from 333), muzzle velocity reverted to 3628 (still double cost compared to 3628)

- ASF : back to previous version (22 speed, fuel reduced to 5 minutes, one shot for Sera and Aeon instead of 3); turn value decreased to 1.6 (from 1.9). Please test to see if it makes ASF fights less one sided when well microed / not so well microed.

- T3 land heavy units : veterancy slightly readjusted to go along their lower health : Harbingers and Othuum : 12 kills required (from 15), Brick = 15 kills (from 20), Percival = 18 kills (from 20).

**DISCLAIMER**:
These are not definitive changes, please test them especially the new strat bomber behaviour :
1) easier to dodge by moving away, but not so easy to dodge when several strat bombers attack from different sides. It's meant to nerf their use as super snipers but they still can snipe if used properly.
2) Their absence of range makes it easier to counter them before they drop.
pip
Supreme Commander
 
Posts: 1826
Joined: 04 Oct 2011, 15:33
Has liked: 191 times
Been liked: 86 times
FAF User Name: pip

Re: Changelogs and general rules

Postby pip » 19 Dec 2013, 21:21

Changelog version 3629.13:

Strat bombers :
- the way they drop is reverted to default ; speed = 16 (default = 17) and range = 80 (default = 90), reload time = 8 seconds (from 5).
- 20% less HP (from 2960 to 3200) and 20% mass cost reduction (1680 mass), 10% energy cost reduction (94500) = cheaper but more vulnerable to flaks.
- they deal now their damages (default values, except Cybran = 2800) over 5 seconds instead of instantly. This will allow moving units to not take full damages if they are microed out of the way ; thus nerfing a bit sniping ability while keeping full damages against static targets like t2 mexes.
- Aeon and Seraphim T3 bomber explosion fx has been lentghened to reflect this (can be improved later if concept is deemed good)

- Ahwassa: Damage Over Time added too ; it should help to reduce its ability to down stacked shields too easily

Additional tweaks:
- ASF unable to shoot at Rovers
- tweaked values for new animations on Mongoose, Titan and Bricks
pip
Supreme Commander
 
Posts: 1826
Joined: 04 Oct 2011, 15:33
Has liked: 191 times
Been liked: 86 times
FAF User Name: pip

Next

Return to Patch 3629

Who is online

Users browsing this forum: No registered users and 1 guest