Changelogs and general rules

Re: Changelogs and general rules

Postby pip » 02 Jan 2014, 11:58

Changelog version 3629.14:

DISCLAIMER: these changes are meant for testing, and not to be considered final.

Air changes:
- UEF t1 bomber fire duration = 2 (from 2.5)

- T3 bombers : buildtime reduced to 7200 (1 minute) ; they now deal a frontloaded damage before dealing damages over time:
Cybran : 1400 damages + (175 * 8 over 4 seconds) = 2800 total
Seraphim : 1600 damages + (175 * 8 over 4 seconds) = 3000 total
UEF : 1800 damages + (175 * 8 over 4 seconds) = 3250 total
Aeon : 2050 damages + (175 * 8 over 4 seconds) = 3450 total
Ahwassa : 8000 damages + (375*8 over 4 seconds) = 11000 total

- Sera T3 bomber : speed = 18 (the others have 16 speed), to make up for the lack of t3 gunships and / or t3 torp bomber. They are bombers specialists.

- Air Experimentals : buildtime adjusted to same value as mass cost to be more in line with land exp builtimes.

Land changes:
- range of Sera t3 tank main guns adjusted to 24 (instead of 23)
- Sera SCU range upgrade gives a small range bonus to overcharge (+5 = 30, while main gun recieves + 10 = 35).

Naval changes:
- Veterancy fine tuning: T1 naval units are worth 2 xp (instead of 1) ; t2 naval units are worth 4 xp (instead of 3), Destroyers = 5 xp (instead of 3) ; t3 naval units are worth 8 xp (instead of 6), Battleships = 10 xp (instead of 6).
- Frigate veterancy : 6 instead of 8.
- Sera t3 subs veterancy = 16 (from 12)
- Tempest veterancy = 32 (from 30)
- Megalith naval role slightly enhanced due to higher cost (it costs 45000 mass) : water speed modifier = 1.4 (from 1.25) ; torpedo damage = 25 (from 20) for 375 DPS (instead of 300), torpedo range = 64 (from 45) so that it will fire them when torpedo focus fire is used on naval targets instead of staying at land weapon range and not shoot

Small tweaks:
- SCU and ACU kills give 8 xp (from 6)
- fix bp for cybran t2 air support factory so that they don't have weird colour when zoomed out
- Aeon Battleship muzzle salvo delay of 2nd gun adjusted to the same value as the main guns (0.1)

Attempt at changing a balanced but useless upgrade:
- UEF ACU : nano upgrade replaced by something similar to the UEF SCU area damage upgrade with moderate costs: 720 mass ; 900 buildtime 22500 energy , 1.5 AOE (no range change).
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Re: Changelogs and general rules

Postby pip » 03 Jan 2014, 17:52

Changelog version 3629.15 (for the first set of changes):

- T3 heavy land units stats reverted
- T4 Land and Air costs reverted
- ASF, strat bombers and SAM reverted (except Aeon and Sera ASF : still shoot 1 projectile instead of 3)
- Naval veterancy changes reverted
- UEF ACU nano reverted
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Re: Changelogs and general rules

Postby pip » 10 Jan 2014, 01:22

Changelog version 3629.16:

Small adjustments:
- Mongoose various buffs for better microability: both weapons : turret yaw speed = 120 (from 50), firingTolerance = 1 (from 0.1) ; grenade launcher pitch range = 55 (from 45), firing randomness = 2.5 (from 2)
- UEF t1 bomber : damage duration = 1 (from 2) = buff
- T1 bombers liftfactor = 10 (from 7). Hopefully it has an impact for better drops when elevation changes
- Seraphim ACU Restoration field 1 : 2% hp regen (from 0.5), but capped at 20 (from 75) ; Restoration field level 2 : 4% HP regen (from 1%), but capped at 40 (from 200). It will be much better for lower hp unit, and worse for high hp unit, thus filling its role of t1 and t2 support ability better, while still remaining useful at t3.
- Cybran Jester : rate of fire reverted to 3, damage decreased to 14 (from 16), DPS = 46 (from 53)
- UEF sparky added to naval yards and air factories buildmenu.
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Re: Changelogs and general rules

Postby pip » 10 Jan 2014, 15:27

Version 3629.18:

Small tweaks:
- sparky removed from air and naval factories to prevent a nasty bug (hotfix)
- Mongoose movement adjusted to be more natural but not too strong : turn rate = 90 (from 150) ; turrret turn rate = 80 (from 50)
- UEF and Cybran frigates damages adjusted to be more efficient against Zhtuee : UEF = 85 damages (from 140) with 0.588 rate of fire (from 0.35) ; Cybran = 45 damages (from 40), rate of fire = 1.36 (from 1.53) ; DPS is unchanged.
- T2 and t3 engineers price reduction : t2 = 140 mass, 700 energy, 700 buildtime (from 160, 840, 800) ; t3 = 440 mass, 2200 energy, 2200 buildtime (from 490, 3150, 2100)
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Re: Changelogs and general rules

Postby pip » 11 Jan 2014, 11:40

Version 3629.19 :

- Restoration field level 1 : keeps 1000 HP buff to ACU and regen mult to 0.02; ceiling adjusted to 15 instead of 20 = the cheap upgrade efficient for t1 and t2 units as an alternative to gun upgrade, not efficient for advanced units.
- Restoration field level 2 : keeps 1500 HP buff to ACU but otherwise reverted to default costs and behaviour (1500 mass, 0.011 regen, 200 HP cap, + 10% HP to nearby units, don't affect structures) = the advanced powerful support upgrade for naval, t3 and t4 units.
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Re: Changelogs and general rules

Postby pip » 12 Jan 2014, 18:01

Changelog version 3629.20:

- Seraphim Destroyer : rear laser deals 260 damages instead of 300 ; total DPS of both lasers and torpedo is 350 (from 382). Even with slower weapons, it was still too strong.

- SCU presets integrated (courtesy of Brute51): Quantum Gateways allow to produce already upgraded SCU with various combinations. Nothing is changed concerning balance, all costs for the additional upgrades are directly added into the price of the unit.
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Re: Changelogs and general rules

Postby pip » 17 Jan 2014, 22:32

Changelog for version 3629.21:

DISCLAIMER:
Some of the changes are based on recent competitive 1v1 players feedback and replays (Medusas too good, Ilshavoh too strong, UEF and Aeon have no chance against Medusas spam, etc).

Land:
- Medusa: stun duration for t2 units reduced to 2 seconds (from 3), reload time increased to 6 seconds (from 5), damages increased to 230 (from 195), roughly same DPS (38.33 instead of 39).
- Lobo : damages reduced to 400 (from 480), rate of fire reduced to 8.33 seconds (from 10) for same DPS (48)
- T1 mobile AA vision radius increased to 20 (from 18)
- Ilshavoh Veterancy threshold = 10 (from 9)

Air:
- reduced speed at which Sera engineers go out of air factory (still faster than original but not crazy fast anymore, speed similar to Aeon). They already have the best bomber and have fobo on water maps, they don't need to have better air factory too
- Jester: reverted to default stats, except veterancy (5 instead of 3) and range : 20 instead of 16 for better patrol behaviour.
- T1 UEF bomber : adjusted to be better against fobos instead of against auroras : 4 bombs with 3 AOE (instead of 5 with 2.5 AOE), more spread out bombs, each deals 40 damages frontloaded + 15*3 = 45 damages over 1.5 seconds = 340 (it will never deal 340 damages except on factories, max amount on units and small structures is 255)
- UEF T2 bomber : deals half its damages on impact and the other half over time instead of everything over time

SCU:
- Teleport SCU presets removed to prevent huge energy cost reduction with adjacency (same reason why RAS presets are not present in Quantum Gateways).
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Re: Changelogs and general rules

Postby pip » 28 Jan 2014, 00:16

Version 3629.25 (Release candidate!?):

Various Bomber tweaks:
- UEF bomber total damage = 350 instead of 340 (will never deal 350 to t1 units, most = 262.5). Small changes to reduce its drop failures : break off distance increased to 26 (from 18), turn speed and combat turn speed slightly increased to 0.8 (from 0.7).
- Other t1 bombers small tweaks to increase drop chances: turn speed and combat turn speed = 0.75 (from 0.7), lift factor = 10 (from 7)
- fixed bug where bombers targetting a wreck wouldn't be able to drop anymore (by Brute51)
- Corsair : anti-ground weapon range reduced to 40 (from 45) so that it doesn't completely outrange mobile flaks and is able to kill them without suffering any damage (Zlo will know what I mean).
- Janus won't scorch the earth anymore when bombing a shield.

Other tweaks:
- Sparky properly added to Air and naval factories (without bug).
- additional tweaks for ASF lag reduction with small balance adjustments : Aeon and Sera ASF firing tolerance = 2 (from 0), UEF ASF HP = 1800 (from 1850), Cybran ASF fires 2 missiles instead of 4, has 1725 hp instead of 1700 ; Sera ASF hp = 1775 (from 1800) ; target check interval adjusted to 0.5 (default = 0.3)
- New great looking fx for teleport abilities, custom for each faction, also with a specific sound (by Brute 51) ;
- Fix for teleport time of SCU being twice faster than ACU teleport due to their energy cost reduction being twice less than before.
- Teleportation now deals only 100 damages to nearby units and structures in a small radius (don't kill t1 engineers anymore)
- UEF SCU buble shields now considered a mobile shield (like shield boat) and will suffer from overlapping
- Transfer of a part of the damages to nearby shield refactored (by Brute51) to prevent resonance effect (first shields hit don't take more damages than the damages dealt by the weapon) ; overlapping damages dealt reverted to 15%.
- Fix Zlo Cybran build drone bug / exploit (by Brute51)
- Other invisible fixes by Brute51

We wanted to also include Xinnony new lobby, but technical difficulties prevented this.
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