Balance team beta patch changelog

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Re: Balance team beta patch changelog

Postby Ithilis_Quo » 25 Jun 2013, 13:03

Zock wrote:That the chickenbot is better then the obsidian is not a problem, sera has no other t2 units, no shield.

And aeon has another T2 units? Yenzi isnt T2? when yenzi is bad then dont say that blaze is good, its same shit. And what can Aeon mixed on T2 shield has UEF too, and pillars are better. And this new Rhinos is Awsome. When Sera need the strongest T2 then dont make Aeon most expensive, take cost of Obsis 357,5mass (320+37,5shield) and then it will be fair that sera has best T2. Ad now its pure disadvantage. (the best t2 has Cybran, second best UEF, thats a logical reason why most of 1900+ player are playing it)
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Re: Balance team beta patch changelog

Postby Ze_PilOt » 25 Jun 2013, 13:15

I don't remember the parameter. Firing tolerance or something.
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Re: Balance team beta patch changelog

Postby pip » 25 Jun 2013, 13:20

I will check it out. It surely is firing tolerance. But if it's removed, then aurora will hit all the time, and then it's not just slightly OP, it'll be really OP aurora.

Did you read the post I made comparing the issue that arises when aurora and obsidians hit much more often than before? For me, it justifies a small DPS nerf, the same way you nerfed Cerberus because it used to miss a lot (of course smaller nerf, because they still miss occasionnally).
If firing tolerance is removed on top of that, without any weapon adjustment they will hit 90% of the time, and will dominate all other t1 even more than now.

If you think it's different, we need to nerf something else than rate of fire. Actually, the firing tolerance may be a variable worth looking into to achieve this, or speed nerf.
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Re: Balance team beta patch changelog

Postby Ze_PilOt » 25 Jun 2013, 13:38

The fire tolerance is currently removed.
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Re: Balance team beta patch changelog

Postby pip » 25 Jun 2013, 13:45

Ze_PilOt wrote:The fire tolerance is currently removed.


Yes, I figured. I'll add it back, we'll see if it does the trick.
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Re: Balance team beta patch changelog

Postby pip » 25 Jun 2013, 14:24

Quick fix (beta 3626.11) :
- Aurora rate of fire and firing tolerance restored to default value
- obsidian rate of fire restored to default value
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Re: Balance team beta patch changelog

Postby IceDreamer » 25 Jun 2013, 15:45

If you find the Aurora hitting too much, remember that you can use a small FiringRandomness to sort the problem. This way, the tank will carefully aim each shot so none will be wasted while manoeuvring, but the shots will not be 100% either.
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Re: Balance team beta patch changelog

Postby Ze_PilOt » 25 Jun 2013, 15:50

I don't see why the aurora need any other tweak than better handling.
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Re: Balance team beta patch changelog

Postby pip » 25 Jun 2013, 23:27

Beta 3626.12 (quick fix) :
- Obsidian shield regen rate (4 hp/sec) reverted to normal (2 hp/sec)
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Re: Balance team beta patch changelog

Postby Ithilis_Quo » 26 Jun 2013, 02:07

Ze_PilOt wrote:Unlike the previous balance patch periods, this one will start with a testing phase.

The main change is the integration of engymod, and was already voted in.
That is the primary focus of this patch.
The second focus is to balance things around engymod.
The third focus is to buff aeon, as they are behind for a while now.



Aeons (especialy T2phase) are so OP, as OP that nobody playing they.
Buffing most played cybran isnt parth of this path, cybran arent aeons, thats different fraction :idea: .

I know that all player who primary play one fraction (i primary play aeon, second cybran) know some feature what can help that fraction and make they better. (rhino, ML, strat subs) problem is that in this team its most player who play cybran, and only chosen and lu-xun whos somtime played aeon. So how i read this chanelog i start lose hope that this path will be in the rules and really focus on buf aeon instad of nerfing they!
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