Forged Alliance Forever Forums
Moderator: pip
Nossa wrote:I've never played GPG or even heard of FA until FAF started blowing up.
pip wrote:New version (Beta 3626.10):
- aurora : rate of fire adjusted to 0.6 (from 0.66) to make up for the increased DPS due to reduction of muzzle charge delay, DPS = 22.22 (default aurora DPS is 20, without rate of fire adjustment, it's 25)
Nossa wrote:I've never played GPG or even heard of FA until FAF started blowing up.
pip wrote:- Obsidian : shield energy consumption back to 10 (it's not a problem anymore since mobile shield costs much less energy, and it will limit the obsidian spam we've seen so far, encouraging mixed t2 armies).
Zock wrote:Could confirm this. They take 19 seconds in FAF, but with new changes (lower firerate) 21 seconds in balancemod.
However the aurora seemed to be really dominant with the new handling. They need to be dominant, but its maybe a little bit too much, i'm not sure about this, but i'm not sure that they don't need a small nerf anymore either. Will require more testing.
Nossa wrote:I've never played GPG or even heard of FA until FAF started blowing up.
And you still think thats so good that dont need buf in comparing with another units?
Zock wrote:About the auroras, i also noticed they always miss their first shot now. I suppose because they don't pre-aim anymore.
Nossa wrote:I've never played GPG or even heard of FA until FAF started blowing up.
Ze_PilOt wrote:Zock wrote:About the auroras, i also noticed they always miss their first shot now. I suppose because they don't pre-aim anymore.
That should be reverted too as the turn rate is reverted.
Users browsing this forum: No registered users and 1 guest