Re-tool the Aurora

Moderator: pip

Re: Re-tool the Aurora

Postby Zock » 12 Jun 2013, 00:07

Saw the aurora part in livereplay..pretty certain aurora is not OP now (not that it would stop the crying, but its just going back to the normal business after a short time of no aurora crying :) ). The turnrate still looks stupid though. Maybe they will still be as good as they need to be with less turnrate.

(demanding the other tanks to take the first shot vs auroras without moving is stupid and messes up your tests, and trying to micro mantis even more, but your aurora micro is also not good, it did even out propably)

About t2 and shields, different story. Stopped watching when i saw you did ishies vs obsidians without kiting..
gg no re

ohh! what a pretty shining link! https://www.youtube.com/c/Zockyzock
User avatar
Zock
Supreme Commander
 
Posts: 1395
Joined: 31 Aug 2011, 22:44
Has liked: 173 times
Been liked: 397 times
FAF User Name: Zock

Re: Re-tool the Aurora

Postby Anaryl » 12 Jun 2013, 07:06

I totally missed this whole thing. :/
Image
User avatar
Anaryl
Banned
 
Posts: 453
Joined: 20 Dec 2011, 18:54
Location: Rohangrad
Has liked: 13 times
Been liked: 6 times
FAF User Name: Anaryl

Re: Re-tool the Aurora

Postby pip » 12 Jun 2013, 07:28

I agree with Zock, Auroras look more ridiculous now than OP. That's the main reason why I think this is a bad change.
Now, combined with cheap mobile shields, that's another story, but more because of the shields than auroras.
pip
Supreme Commander
 
Posts: 1826
Joined: 04 Oct 2011, 15:33
Has liked: 191 times
Been liked: 86 times
FAF User Name: pip

Re: Re-tool the Aurora

Postby Ze_PilOt » 12 Jun 2013, 07:47

The only thing that it change is the handling (they react immediately and don't get stuck).
Turnrate is irrelevant for aurora : if you are close enough for it to really kick in, you are probably lose them all.
Nossa wrote:I've never played GPG or even heard of FA until FAF started blowing up.
User avatar
Ze_PilOt
Supreme Commander
 
Posts: 8985
Joined: 24 Aug 2011, 18:41
Location: fafland
Has liked: 18 times
Been liked: 376 times
FAF User Name: Ze_PilOt

Re: Re-tool the Aurora

Postby pip » 12 Jun 2013, 10:11

Ze_PilOt wrote:The only thing that it change is the handling (they react immediately and don't get stuck).
Turnrate is irrelevant for aurora : if you are close enough for it to really kick in, you are probably lose them all.


Nonetheless, it looks ridiculous. :mrgreen:
pip
Supreme Commander
 
Posts: 1826
Joined: 04 Oct 2011, 15:33
Has liked: 191 times
Been liked: 86 times
FAF User Name: pip

Re: Re-tool the Aurora

Postby Ze_PilOt » 12 Jun 2013, 10:20

Well unless you find a way to fix the engine itself...
Nossa wrote:I've never played GPG or even heard of FA until FAF started blowing up.
User avatar
Ze_PilOt
Supreme Commander
 
Posts: 8985
Joined: 24 Aug 2011, 18:41
Location: fafland
Has liked: 18 times
Been liked: 376 times
FAF User Name: Ze_PilOt

Re: Re-tool the Aurora

Postby Zock » 12 Jun 2013, 10:28

If it doesn't matter, can't it be like 180 or 240?
gg no re

ohh! what a pretty shining link! https://www.youtube.com/c/Zockyzock
User avatar
Zock
Supreme Commander
 
Posts: 1395
Joined: 31 Aug 2011, 22:44
Has liked: 173 times
Been liked: 397 times
FAF User Name: Zock

Re: Re-tool the Aurora

Postby dstojkov » 12 Jun 2013, 12:35

Hi,


Actually aurora should have RateOfFire = 0,6 instead of 0,66

0,6 * 40 = 24 like other tank

0,66 * 40 = 26.4

regards
dstojkov
Evaluator
 
Posts: 775
Joined: 21 Sep 2011, 22:04
Has liked: 0 time
Been liked: 24 times

Re: Re-tool the Aurora

Postby FunkOff » 12 Jun 2013, 17:22

dstojkov wrote:Hi,


Actually aurora should have RateOfFire = 0,6 instead of 0,66

0,6 * 40 = 24 like other tank

0,66 * 40 = 26.4

regards

Ugh, another idiot who doesnt undetstand how the engine works.
FunkOff
Supreme Commander
 
Posts: 1863
Joined: 26 Aug 2011, 17:27
Has liked: 14 times
Been liked: 43 times
FAF User Name: FakeOff

Re: Re-tool the Aurora

Postby RoundTabler » 12 Jun 2013, 17:49

FunkOff wrote:
dstojkov wrote:Hi,


Actually aurora should have RateOfFire = 0,6 instead of 0,66

0,6 * 40 = 24 like other tank

0,66 * 40 = 26.4

regards

Ugh, another idiot who doesnt undetstand how the engine works.


Could you enlighten me? I would like to understand why we have to do all these gymnastics to get the aurora to work right.
Avantgarde: bug reports go to you [zep] via PM?
Ze_PilOt_: no
Ze_PilOt_: never.

Ze_PilOt: FA is not about being in a comfort zone all the time.
I think the game you want to play is Starcraft 2.
User avatar
RoundTabler
Contributor
 
Posts: 236
Joined: 18 Jan 2013, 18:33
Has liked: 34 times
Been liked: 1 time
FAF User Name: RoundTabler

PreviousNext

Return to Patch 3626 beta

Who is online

Users browsing this forum: No registered users and 1 guest

cron