Replays

Moderator: pip

Re: Replays

Postby Hascins » 07 Jun 2013, 11:59

A a good replay is worth a thousand words, and accelerate decision making much better than any discussion.


Yes, what I wanted to say was. Don't post 20 replays about the same topic --> that slows everything down...just one or two that are representative --> that makes the proces efficient.
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Re: Replays

Postby RoLa » 07 Jun 2013, 12:52

pip wrote:Unfortunately, most replays are uneven


A replay analysis database would ease the step of finding worthy replays. We could compare 2 opponents. I would set following filters

- rating > 1000
- the mass income shouldn't differ more than 20% over 80% of time
- the destroyed mass shouldn't differ more than 50% over 66% of time
- game last more than 10 minutes

- build more than x of a specific unit AND y from another OR z from another
- select faction combination
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Re: Replays

Postby Neojacques » 08 Jun 2013, 06:27

Another thing is its shows the new que rhino can REALLY dominate tech one, much more than the old one.


I thought he was very very OP, +700 hp.(1850 from 1150hp) Why all this? Was far above the Pillar who was his rival. 2 new rhino are better PD T2 ...
I saw a replay to 8min, 3 rhino invade enemy base and face vs 5 Mongoose two bombers and win 1 rhino still alive. Player of the UEF have a hard time finding a new unit to combat rhino again and opted leveling T3 and lost ...

I wonder where is this patch notes? :?:
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Re: Replays

Postby pip » 08 Jun 2013, 07:41

Neojacques wrote:
Another thing is its shows the new que rhino can REALLY dominate tech one, much more than the old one.


I thought he was very very OP, +700 hp.(1850 from 1150hp) Why all this? Was far above the Pillar who was his rival. 2 new rhino are better PD T2 ...
I saw a replay to 8min, 3 rhino invade enemy base and face vs 5 Mongoose two bombers and win 1 rhino still alive. Player of the UEF have a hard time finding a new unit to combat rhino again and opted leveling T3 and lost ...

I wonder where is this patch notes? :?:


If you look closely you will see that it now costs 100 more mass than the pillar.

On the topic of replays : it seems there is not a single new replay for balance testing mod since yesterday afternoon, as if the balance testing replays suffered the same fate as GW replays. This is unfortunate, we want to be able to watch balance testing replays!
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Re: Replays

Postby Anaryl » 14 Jun 2013, 00:55

some replays, dont know if they work or not. GL
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