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Zock wrote:And if you now increase your 1200 hp by 50%, because cost increased by 50%, you will end up by 1800 hp. Oh wait..thats very close to the 1850 hp i gave them. This can't be correct..
ShadowKnight wrote:Zock wrote:And if you now increase your 1200 hp by 50%, because cost increased by 50%, you will end up by 1800 hp. Oh wait..thats very close to the 1850 hp i gave them. This can't be correct..
Point taken.
Even so, in my testing a mixed, microed Cybran army loses to and mixed unmicroed Aeon one, despite the 1v1 battles now being fairly balanced across the board in every combination. My micro is by no means perfect or even remotely good, but I need suggestions for toning Aeon down. To my mind Pip's looking right at the mobile shields is exactly the right move. Without them, Aeon had trouble, but replace a few Obsidian with Shields and Blaze, and the army becomes very, very strong...
Oh, and my Wagner change was right on the money, they are no longer favourable for a combat role, losing convincingly to their own mass in Rhinos, but much faster and amphibious, exactly what they should be.
I shall continue testing, then post my entire suite of results here, along with the final changes I made.
Nombringer wrote:Okay, replay with rhino's in actuall games coming out in a few hours.
@Shadow I completely agree with the change. I was just annoyed because you suggested they were overbuilt and overpowered, while proposing only a slight buff to rhino counter that, but it's all over now so I'm just going to try and get some replays
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