Nombringer wrote:Shadow, doing that will only ensure neither the wagnerr nor the rhino will built that much, leaving hoplite as the only decent choice, to be honest it more of a nerf than anything.
Edit: Like I said it's hard enough to juststify building them even with zocks changes. We've already explained how +200 hp won't fix the issue, so I doubt adding less will either. Sock the right of it in one of his previous posts
I love how all of a sudden a tiny-winy nerf bringing the Wagner back in line with the Riptide makes a previously overused, overpowered for cost unit totally useless, and a buff to the Rhino while cutting away at the other unit holding it back means neither will get built. Hilarious.
Massive, sweeping changes do not a balanced game make, they just cause things to see-saw back and forth wildly over the years, EXACTLY like what we have seen in this game from gung-ho changes being applied. I guess I'll have to let the test results shut you all up eh?
Let me be VERY clear though. If, in my mod, the Rhino is still not good enough to be built,
then neither is the Pillar, a unit we KNOW to be on the money. In that case, it is Pip's methodology which comes to the fore, and we must dial back the Aeon changes. They were weak before, now they are strong, and if they are SO strong now that the Battle Tanks are useless, the change MUST be dialed back.
I'd like to hear from Pip about his thoughts on how the Aeon changes might be toned down a little.