problem is the tech2 bots speed for uef and cybran 3.6 (seraphim tech2 bot got 2.7 speed)
the unit intended for raiding: hover tanks speed is 3.7
suggest this to test:
hoplite and mongoose speed to 3.2 like in diamond mod.(obsidian speed is 2.9, sera bot 2.7)Heath normalized to 3599 levels mongoose 900, hoplite 650 -this optional to make up for speed balance
"pip:
...Speeds: 3603 introduced these heavy speed nerfs for some unknown reasons. But 3603 is not a bible, remember navy buildtimes. Speeds in 3599 made much more sense. ...
...Just because a unit says "heavy tank", doesn't mean it's a slow unit. Rhinos and pillars are said "heavy" because they are t2, but they are actually medium t2 assault units, Hoplite and Mongoose are light units; Riptides and Wagners are heavy assault units and yet they are much faster... "
when obsidian used against any other unit except tech2 bots this unit is totally fine. so these changes just make them less balanced
(Aeon obsidian health = 1250 (from 1000), shield = 1500 (from 1750), shield consumption to 5 (from 10)
4 hp regen per sec for the shield instead of 2.) = ( -37.5 mass cost, shield regen buff is a free veterancy)
bots still kite them due to speed, this doesn't fix this problem just makes stays the way they where(except the mass cost +shield buff)
want replay? was speed changed for obsidian or bots: -no, then look ladder games
Ze_PilOt wrote:For the regen : a shield does not regenerate under fire. So I don't know where you get that idea.
the shield does not regenerate when hit but in between hits yes it does.