by Ze_PilOt » 03 Jun 2013, 22:07
- New FX
tweaks to rhino :
Rhino :
Health = 1850 (from 1150)
MaxSpeed = 2.9 (from 3.2)
Damage = 25 (from 16 : From 64 dps to 100 dps).
BuildCostEnergy = 1980 (from 990)
BuildCostMass = 297 (from 198)
BuildTime = 1320 (from 880)
Veteran level : 7/14/21/28/35 from 6/12/18/24/30
For all strat subs : standard nuke price
BuildCostEnergy = 1350000 (from 1764000)
BuildCostMass = 12000 (from 16800)
BuildTime = 324000 (from 453600)
Sera Battleship Nuke cost:
BuildCostEnergy = 1350000, (from 1920000)
BuildCostMass = 12000 (from 19200)
BuildTime = 324000 (518400)
Nano-Repair System :
BuildCostEnergy = 52500 (from 225000)
BuildCostMass = 1750 (from 3000)
BuildTime = 875 (from 2800)
- UEF strat sub : tac missile range increased to 175 (from 128), missile hp increased to 3 (from 2), because it shoots only one missile at a time
- Aeon strat sub : tac missile range increased to 175 (from 128), missile hp increased to 3 (from 2), because it shoots only one missile at a time
All : - range reduced to 90-410 (from 128-1024)
Cybran Strategic sub has stealth + TAC range increased to 200 (from 150)
Range reduced to 90-410 (from 128-1024)
Restoration Field:
Radius = 22 (from 15)
Rapid Restoration Field :
Radius = 30 (from 25)
Refracting Chronotron Amplifier :
AdditionalDamage = 400 (from 300)
BuildCostMass = 3500 (from 4500)
Enhanced Sensor System :
BuildCostEnergy = 10000 (from 12500)
BuildCostMass = 400 (from 750)
BuildTime = 500 (from 625)
Reducing aurora TargetCheckInterval.
Seraphim Sniper randomness when moving to 0.8 for snipers.
Obsidian chargeTime = 0.1 from 0.4
AoE : 0.2
Shield recharge start time = 3 seconds from 1 second.
Damage friendly off for snipers.
Nossa wrote:I've never played GPG or even heard of FA until FAF started blowing up.