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Forged Alliance Forever Forums
ColonelSheppard wrote:(air too gound of restorers is anyway so bad that you can ignore it)
Voodoo wrote:The problem is that the restorer can shoot on ground and air
dstojkov wrote:I have a list for you:
frigate attack anti air
cruiser uef anti air tml
cybran arti attack EMP
brick torpedo torpedo defense attack
wagner torpedo attack
ML anti air attack torpedo stealth
megalith fab land torpedo torpedo defense
fatboy fab arty(land) anti air mobile shield
fields eng attack eng jamming
t2 uef gunship transporter ground damage
t2 bomber anti air bomber
t2 transport uef ground damage transport
t3 transporter uef shield ground attack anti air
t2 transport cybran ground damage EMP transport
asf cybryan anti air stealth
strat bomber cybran bomber stealth
t3 gunship cybran fround attack jamming
uef sub t1 attack when surfaced torpedo
atlantis fab torpedo anti torpedo anti air
....
dstojkov wrote:frigate attack anti air -- low damage, aeon frigates have torp defense and higher range in return
cruiser uef anti air tml -- sera too, cybran can attack navy very easy (and switch the AA to groundfire), aeon cruiser has an epic AA
cybran arti attack EMP -- aeon got more dps, sera can hover, uef has epic splash
brick torpedo torpedo defense attack -- lower damage and hp than percivals, also their torpedos have very low damage
wagner torpedo attack -- they have barely any damage ( maybe 5 dps? ), riptides have more hp
ML anti air attack torpedo stealth -- lower hp than GC, no omni, no magnetic claws or any other such weapon or intel stuff...also it can't build like a fatboy, czar, atlantis or megalith
megalith fab land torpedo torpedo defense -- costs alot and is very vulnurable to air, also it can't be really shielded because of its size
fatboy fab arty(land) anti air mobile shield -- low hp, very vulnurable to air or anything what's coming close
fields eng attack eng jamming -- less buildpower/mass than t1 engies and less hp/damage than other t2 landunits
t2 uef gunship transporter ground damage -- i think it costs more mass, not sure though
t2 bomber anti air bomber -- beaten by ints/swiftwinds in masscosts, only the same damage (or even less) than 5 t1 bombers for the same cost
t2 transport uef ground damage transport -- aeon has AA, cybran got emp
t3 transporter uef shield ground attack anti air -- can't compare it to anything else, maybe to say aeon has t3 torp bombers
t2 transport cybran ground damage EMP transport -- uef has more damage against ground, aeon has AA, sera can transport the most units
asf cybryan anti air stealth -- lower hp, can be countered by omni, the t3 bomber can't even onehit a t2 mex
strat bomber cybran bomber stealth -- can't even onehit a t2 mex, about 800 damage less per bomb than aeon/sera... that's a fucking lot
t3 gunship cybran fround attack jamming -- less hp/dps than broadswords, it can't attack other gunships with its main weapon (unlike broadsword, t2 gunships, restorer)
uef sub t1 attack when surfaced torpedo -- wow, 10 dps also will be vulnurable even to a t1 bomber a or a mobile arty coming by
atlantis fab torpedo anti torpedo anti air -- can't attack groundunits, very slow, can't do anything against hover units
ColonelSheppard wrote:is there a sub with no direct fire gun?
ZaphodX wrote:ColonelSheppard wrote:is there a sub with no direct fire gun?
Aeon sub is the only one that has no ground firing weapon?
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