3599 unleashed mod finished

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Re: 3599 unleashed mod finished

Postby dstojkov » 16 Jan 2013, 20:37

Sorry dudes I forgot to adjust the privileges


enjoy the viewing
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Re: 3599 unleashed mod finished

Postby Voodoo » 16 Jan 2013, 22:36

The problem is that the restorer can shoot on ground and air. So i can't see what you want to show us.
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Re: 3599 unleashed mod finished

Postby ColonelSheppard » 16 Jan 2013, 23:26

he want to show that ASF can kill Restorer in air i guess (air too gound of restorers is anyway so bad that you can ignore it)

EDIT: *irony detected*
Last edited by ColonelSheppard on 16 Jan 2013, 23:56, edited 1 time in total.
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Re: 3599 unleashed mod finished

Postby Voodoo » 16 Jan 2013, 23:29

ColonelSheppard wrote:(air too gound of restorers is anyway so bad that you can ignore it)


Thats simply wrong.
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Re: 3599 unleashed mod finished

Postby dstojkov » 17 Jan 2013, 12:42

Voodoo wrote:The problem is that the restorer can shoot on ground and air



Well if to have more than one purpose is for you a characteristic of overpowerness ....

I have a list for you:

frigate attack anti air
cruiser uef anti air tml
cybran arti attack EMP
brick torpedo torpedo defense attack
wagner torpedo attack
ML anti air attack torpedo stealth
megalith fab land torpedo torpedo defense
fatboy fab arty(land) anti air mobile shield
fields eng attack eng jamming
t2 uef gunship transporter ground damage
t2 bomber anti air bomber
t2 transport uef ground damage transport
t3 transporter uef shield ground attack anti air
t2 transport cybran ground damage EMP transport
asf cybryan anti air stealth
strat bomber cybran bomber stealth
t3 gunship cybran fround attack jamming
uef sub t1 attack when surfaced torpedo
atlantis fab torpedo anti torpedo anti air
....

Enough ?


Well a lot of unit op in this game ....
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Re: 3599 unleashed mod finished

Postby Voodoo » 17 Jan 2013, 13:56

I give up :roll:

It's your mod do what you want, but please don't force Zep to add it.
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Re: 3599 unleashed mod finished

Postby ColonelSheppard » 17 Jan 2013, 14:01

dstojkov wrote:I have a list for you:

frigate attack anti air
cruiser uef anti air tml
cybran arti attack EMP
brick torpedo torpedo defense attack
wagner torpedo attack
ML anti air attack torpedo stealth
megalith fab land torpedo torpedo defense
fatboy fab arty(land) anti air mobile shield
fields eng attack eng jamming
t2 uef gunship transporter ground damage
t2 bomber anti air bomber
t2 transport uef ground damage transport
t3 transporter uef shield ground attack anti air
t2 transport cybran ground damage EMP transport
asf cybryan anti air stealth
strat bomber cybran bomber stealth
t3 gunship cybran fround attack jamming
uef sub t1 attack when surfaced torpedo
atlantis fab torpedo anti torpedo anti air
....

firgates' counter is not air or ground but subs
3/4 cruisers have tml
cybran arty op, are you serious?
torp def of all you mentioned is not worth it, megalirhs counter defenitly is air and the aa canno can not even kill t1 bombers
fatbody is only use as fab if you need a engeneer or a flak somewhere or have too much mass, normally it gets portected by shields and does not protect other units with HIS shield
anti air of the fatboy is defenitly op against t1 scouts
how many field engeneers and gunships transporting them? yes none
20dps wow .. you get 250 with labs
lol
there is no big point in the shields as flask passes through, dps per mass are not worth it
"ASF Cybran anti air" oO
Cybran air is widely considered the worst one (even with stealth and in big airfights)
is there a sub with no direct fire gun?
atlantis is fully useless as it gets disrupted so hard by droundfire
the wagner torp thing ofc is only trolling

Restorer if mixed with ASF can hold off big enemy ASF armies and kill a bast at the same time, if the ASF focus the gunships, your ASF can easily kill them, if you focus ASF, your bas dies (or probably your commander)

thats just from my nooby view of the game, probably im totaly wrong but like i said already: making aeon op is... yeah
not funny (300dmg t1 bomber, and i dont even know what happened to other units except these two)
was there any aeon unit getting a nerf in you mod?
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Re: 3599 unleashed mod finished

Postby Myxir » 17 Jan 2013, 14:12

dstojkov wrote:frigate attack anti air -- low damage, aeon frigates have torp defense and higher range in return
cruiser uef anti air tml -- sera too, cybran can attack navy very easy (and switch the AA to groundfire), aeon cruiser has an epic AA
cybran arti attack EMP -- aeon got more dps, sera can hover, uef has epic splash
brick torpedo torpedo defense attack -- lower damage and hp than percivals, also their torpedos have very low damage
wagner torpedo attack -- they have barely any damage ( maybe 5 dps? ), riptides have more hp
ML anti air attack torpedo stealth -- lower hp than GC, no omni, no magnetic claws or any other such weapon or intel stuff...also it can't build like a fatboy, czar, atlantis or megalith
megalith fab land torpedo torpedo defense -- costs alot and is very vulnurable to air, also it can't be really shielded because of its size
fatboy fab arty(land) anti air mobile shield -- low hp, very vulnurable to air or anything what's coming close
fields eng attack eng jamming -- less buildpower/mass than t1 engies and less hp/damage than other t2 landunits
t2 uef gunship transporter ground damage -- i think it costs more mass, not sure though
t2 bomber anti air bomber -- beaten by ints/swiftwinds in masscosts, only the same damage (or even less) than 5 t1 bombers for the same cost
t2 transport uef ground damage transport -- aeon has AA, cybran got emp
t3 transporter uef shield ground attack anti air -- can't compare it to anything else, maybe to say aeon has t3 torp bombers
t2 transport cybran ground damage EMP transport -- uef has more damage against ground, aeon has AA, sera can transport the most units
asf cybryan anti air stealth -- lower hp, can be countered by omni, the t3 bomber can't even onehit a t2 mex
strat bomber cybran bomber stealth -- can't even onehit a t2 mex, about 800 damage less per bomb than aeon/sera... that's a fucking lot
t3 gunship cybran fround attack jamming -- less hp/dps than broadswords, it can't attack other gunships with its main weapon (unlike broadsword, t2 gunships, restorer)
uef sub t1 attack when surfaced torpedo -- wow, 10 dps :) also will be vulnurable even to a t1 bomber a or a mobile arty coming by
atlantis fab torpedo anti torpedo anti air -- can't attack groundunits, very slow, can't do anything against hover units


please bring me more, don't forget aeon units :)
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Re: 3599 unleashed mod finished

Postby ZaphodX » 17 Jan 2013, 14:39

ColonelSheppard wrote:is there a sub with no direct fire gun?

Aeon sub is the only one that has no ground firing weapon?
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Re: 3599 unleashed mod finished

Postby ColonelSheppard » 17 Jan 2013, 14:40

ZaphodX wrote:
ColonelSheppard wrote:is there a sub with no direct fire gun?

Aeon sub is the only one that has no ground firing weapon?


yeah true, i guess frigates torp def should be a good exchange for this
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